Weapons, Enchanted:
Specific Weapon enchantments:
Generic Enchantment clusters to place with the random rolling up of a weapon:
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Argonaught's Augmentation:
This enchantment will add + 1-D12 damage to any weapon.
Cyclone:
Gain +3 - +7 attacks per turn on a maximum-strike of +70 above the defending roll.
Deminaught's Augmentation:
This enchantment will add + 3-D12 damage to any weapon.
Dimensional: Striking with weapon will have a chance to send the targeted to another dimension.
Drednaught's Augmentation:
This enchantment will add + 4-D12 damage to any weapon.
Gem weapon:
This solid gem weapon will have special powers based upon the solid “Special Gem” it is
constructed of.
Host:
Have 1-D6 +1 creature abilities within it.
Indignation:
Divinationist’s blessed weapon of holiness. x4 damage to unHoly and undead creatures, x2 to evil.
Juggernaught's Augmentation:
This enchantment will add + 2-D12 damage to any weapon.
Life-tap:
Strike takes life from target and give 10% (rounded up) back to the wielder.
Planar: Striking with weapon will have a chance to send the targeted to another plane.
Shrillin’s Wail:
Causes enchanted wail to effect all within a 20 space distance from the wielder for 1 turn. Avoid
vs. “Magic” or die. Cost to use: 1-D6 years.
Solace weapon:
Resistance of chaos.
Spirit:
Effects creatures of spirit, or of an ethereal nature.
Substance:
Effects creatures of substance.