Enchanted Weapons (Scythe):
------------------------------------------------------------------------------------------------
:
.
------------------------------------------------------------------------------------------------
:
.
Clusters to sort out from the old school gaming system (many of these weapons are already installed into the current system):
Blackened:
Causes chaos-mind effect. when struck in the flesh avoid vs. “faith” or be confused at who is friend and who is foe. 30% chance each turn to strike ally. Duration: 1-D6 turns.
Blood:
Even non-flesh strike causes irrevocable blood-loss of 1-D4.
Dithinoth:
Draxxon:
Grave:
98+ attack-roll = Calls up one white skeleton, harrowlith skeleton, or Grave Ghoul to fight for wielder for duration of battle (maximum undeads called = 1 per 5 levels of the wielder).
Harvesters:
x3 damage vs. plants
Necromancers:
Pumkin:
Reapers:
Reavers:
x3 damage vs. undead
Shark:
Lined with serrated stone shark jaw = +1-D4 damage. There will be 3-D10 teeth upon the blade, each causing the 1-D4 damage (along with the normal damage of the scythe as well).
Skeletal-bone:
Necromancer only. x2-x5 damage vs. blessed and holy creatures.
Spirit:
Soul:
Random race, random character type within scythe.
Stone`Shark Jaw
Substance: