Enchanted Weapons (Scythe):

 

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Clusters to sort out from the old school gaming system (many of these weapons are already installed into the current system):

 

 

Blackened:
Causes chaos-mind effect. when struck in the flesh avoid vs. “faith” or be confused at who is friend and who is foe. 30% chance each turn to strike ally. Duration: 1-D6 turns.

Blood:
Even non-flesh strike causes irrevocable blood-loss of 1-D4.

Dithinoth:

Draxxon:

Grave:
98+ attack-roll = Calls up one white skeleton, harrowlith skeleton, or Grave Ghoul to fight for wielder for duration of battle (maximum undeads called = 1 per 5 levels of the wielder).

Harvesters:
x3 damage vs. plants

Necromancers:

Pumkin:

Reapers:

Reavers:
x3 damage vs. undead

Shark:
Lined with serrated stone shark jaw = +1-D4 damage. There will be 3-D10 teeth upon the blade, each causing the 1-D4 damage (along with the normal damage of the scythe as well).

Skeletal-bone:
Necromancer only. x2-x5 damage vs. blessed and holy creatures.

Spirit:

Soul:
Random race, random character type within scythe.

Stone`Shark Jaw

Substance: