Enchanted Weapons (Bows):
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Spiritis:
Any arrow can be fired from this luminescent-white bow.
When an arrow is shot from the Spiritis Bow, there will be a chance (1/2 the dexterity of the bow's wielder = the % chance) of Spiritual Rain falling down upon dead creatures, causing either 1-D12 x3 points of healing or damage.
It will be up to the wielder of the Spiritis Bow whether healing or damage will occur for each dead creature within the Spiritual Rain Area of Effect.
Note:
This bow is possessed with the spirit of the woman, who’s tomb was raided during the Age of Conflict.
She fled into her own bow to escape total annihilation and destruction.
He or she who owns this bow will have dreams at her will (dreams are the only way she can communicate with others (and only then, with the owner of the bow).
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Clusters to sort out from the old school gaming system (many of these weapons are already installed into the current system):
Druid’s
x2 damage vs. undead, +6-D10 spell-points.
Forest-Knight’s
x2-x3 damage vs.: Ogre, Goblin, Droglin, Giant, Minotaur, Cyclops, Troll, Triclops.
Ivory
This is not an Ivory-Wood bow. +3-30% magic-resistance for the wielder, +10-100 lb pull added to the normal draw poundage without feeling it. Short bow: 1 lb. actual weight of bow, recurve bow: 2 lbs. long bow: 3 lbs. (very light bows), x2 C.D. of Ivory-wood bow.
Marksman’s
+3-D10 to hit above rank and vision adjustment, +50 above defensive roll = causes wielder’s vision to double yet not exceeding 100 (this will give natural hurled + to hit increase for 3-D10 turns).
Shallantei Gift
+3-D10 to strike, +1-8 on all Shallant natural abilities and to the shallant’s character abilities also (best of 3 rolls to succeed).
Soul Shard
Causes an "Echo-Stasis" in that target will be mentally stunned for up to wielder's level divided by 10 (rounded down) - minimum = 1 turn. avoidance-roll vs. "Mental-attack"