Enchanted Weapons (Flail):

 

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Clusters to sort out from the old school gaming system (many of these weapons are already installed into the current system):

 

 

Gravestone:
x3 dam. vs. all unHoly or undead on max. strike. Banish undead on max.-strike 1/moon (wielder has not the choice as to when this enchantment will be set off on undead - it just happens).

Living Wake:
When a S.D. is rolled against an undead, a wake of holy energy will issue out in all directions Area of Effect: 6 spaces out all the way around wielder of weapon (30' radius). Effect: All undead must make a successful avoidance-roll vs. "Enchantment" or take 1-D100 damage in all areas of the body.

Note:
Roll the D-100 once only -- whatever the roll is, that is the damage all will take in every area of the body.

Necronin’s:
Necromancer only. x3 dam. vs. holy, blessed creatures, Orghouls’s Wrything: max.-strike = pain and agony (physical, spiritual and mental) avoid “pain” and “faith” or lose offensive for 3-D4 turns. Usable 1/moon. This flail will fight against wielder if he or she is not a necro = -60 to hit and 03-06 = fumble.