Enchanted Items (Cloaks):
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Character:
Roll up a random character type. A bonus of +1-D10% will be given to the wearer when preforming any type of ability, power, skill or spell that directly relates to his or her class.
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Unicorn:
Wearer will gain the following benefits while wearer this cloak:
1. Avoidance-roll vs. "Magic": 1-D12 x3
2. Magic-Protection: 1-D10 +7 %
3. Magic-Resistance: 1-D10 +7 %
4. Unicorn Shift: Wearer can change into a Unicorn 1 / moon (30 days).
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Raw clusters to be organized:
Element
Air, Earth, Fire and Water. Each has unique abilities. Example: Air elementals cloak: 01-27: flying, 28-70: fall (as spell, 71-00: burst of wind.
Packrat’s
Cloak is a living entity and a thief.
Prayer
Runic
+1-8 on spell-casting levels (as a high dexterity will give).
Scent
Creates a scent as the wearer desires.
Shaman
Shedspire
Like a cloak of giant porcupine quills.
Shifting:
Shrouded
Anti and Anti-assassin, Forest-Knight, Scout and Thief only. +1-20 on all hiding and stalking and presence/camo abilities (yet not to exceed maximum).
Vile
Sheds fear as a Lesser Zombie.
Wayfarer’s
Disguises wearer as a poor traveler.
Yrin
+3-D20 wisdom, Insight: Meditate upon a dilemma and Avoid vs. “Intelligence” and insight as to solving it will be given in part to a great inspirational degree. By using this cloak, wearer will slowly become banished and doomed in and of him or her self.