Spiritualist:
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Dedication:
Prerequisite:
Blesses and dedicates a grave. Any who desecrate or disturb it in an evil manner will be cursed for a season (discretion of the Game Master).
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Deadsight:
Prerequisite: .
Spiritualist can see beyond the physical plane of life..
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Enslave Spirit:
Prerequisite: .
Enslave a spirit, or ethereal creature.
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Essence:
Prerequisite: .
Caster can project his or her mind, spirit and body into another. Many things can happen from here. Be creative.
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Eternal Spirit:
Prerequisite: .
When this spell is cast upon a spirit, ethereal creature, even an object, it will remain in a spiritual state forever, unable to change what it has been locked into. The caster may dismiss the effects of this spell by casting it again on the same creature.
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Ethereal Sight:
See ethereal matter, whether it be an object or a creature.
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Ghastly Reflection:
Prerequisite: Spiritualist.
Cast this spell on a reflective surface to show the looker's greatest fear in the reflection.
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Haunting Maiden:
Prerequisite: Bard
This spell will conjure the image of a spectral dancing woman.
This dance is similar to the harem dancing of the deep-desert females in the southern realm of the Zurkel Mainland, yet is reduced in speed and increased in grace as this beautiful, ethereal maiden preforms a dance that lures spirits to the area.
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Force Spirit:
Prerequisite: .
Forces a spirit, or ethereal creature, to do your will for the "Duration" of the spell.
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Loosened Bonds:
Prerequisite: .
Causes blackened spells of binding to be loosened.
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Intimidating Aura:
Prerequisite: .
Bluff a spirit into being unsure if it should attack. If this spell works, the spirit will not attack (it will hesitate).
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Manifestation:
Prerequisite: .
Manifests a certain spirit and it intensions.
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Medium:
Prerequisite: .
spiritualist becomes the advocate between the dead and the living, actually allowing the dead to speak through him or her to another.
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Minor Familiar:
Prerequisite: .
2 MPs, 2Sps to cast, forever, willingly, lost. Can see through critter's eyes.
Familiars:
Ethereal Serpent
Spirit Imp.
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Phantom:
Prerequisite:
Spiritualist steps into the Spirit Plane, becoming spirit him or herself, gaining spiritual abilities. Others can be taken into this state as well, but this is risky as there is a chance of that person, even the caster, becoming permanently spirit.
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Phantom-Phase:
Prerequisite:
Caster becomes a phantom, abilities as well. Other can be taken into this state as well. % chance of being permanent.
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Reinstate:
Prerequisite:
Cast on self or another. If caster to other dies, on the next full moon, he or she will raise from the dead to live again. There is a chance of becoming undead in this. If this happens, the raised will be known as a Spirit Walker, half flesh, half spirit.
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Spiritual Chain:
Prerequisite:
Chains form to bind down a spirit, draining it to a weakened state.
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The Haunting:
Prerequisite:
Attracts ethereal creatures to the Area of Effect.
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Veil of the Dead:
Prerequisite:
Spiritualist can see and hear beyond the physical plane of life. Can communicate with the dead also.
Ethereal Sight
Familiar
Spiritual Flight (as when Artemis looked for Raven)
Spiritual Sight