Spiritualist:

 

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Dedication:

 

Prerequisite:

Blesses and dedicates a grave. Any who desecrate or disturb it in an evil manner will be cursed for a season (discretion of the Game Master).

 

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Deadsight:

 

Prerequisite: .

Spiritualist can see beyond the physical plane of life..

 

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Enslave Spirit:

 

Prerequisite: .

Enslave a spirit, or ethereal creature.

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Essence:

 

Prerequisite: .

Caster can project his or her mind, spirit and body into another. Many things can happen from here. Be creative.

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Eternal Spirit:

 

Prerequisite: .

When this spell is cast upon a spirit, ethereal creature, even an object, it will remain in a spiritual state forever, unable to change what it has been locked into. The caster may dismiss the effects of this spell by casting it again on the same creature.

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Ethereal Sight:

 

     See ethereal matter, whether it be an object or a creature.

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Ghastly Reflection:

 

Prerequisite: Spiritualist.

Cast this spell on a reflective surface to show the looker's greatest fear in the reflection.

 

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Haunting Maiden:

 

Prerequisite: Bard

This spell will conjure the image of a spectral dancing woman.

This dance is similar to the harem dancing of the deep-desert females in the southern realm of the Zurkel Mainland, yet is reduced in speed and increased in grace as this beautiful, ethereal maiden preforms a dance that lures spirits to the area.

 

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Force Spirit:

 

Prerequisite: .

Forces a spirit, or ethereal creature, to do your will for the "Duration" of the spell.

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Loosened Bonds:

 

Prerequisite: .

Causes blackened spells of binding to be loosened.

 

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Intimidating Aura:

 

Prerequisite: .

Bluff a spirit into being unsure if it should attack. If this spell works, the spirit will not attack (it will hesitate).

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Manifestation:

 

Prerequisite: .

Manifests a certain spirit and it intensions.

 

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Medium:

 

Prerequisite: .

spiritualist becomes the advocate between the dead and the living, actually allowing the dead to speak through him or her to another.

 

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Minor Familiar:

 

Prerequisite: .

2 MPs, 2Sps to cast, forever, willingly, lost. Can see through critter's eyes.

     Familiars:

     Ethereal Serpent

     Spirit Imp.

 

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Phantom:

 

Prerequisite:

Spiritualist steps into the Spirit Plane, becoming spirit him or herself, gaining spiritual abilities.  Others can be taken into this state as well, but this is risky as there is a chance of that person, even the caster, becoming permanently spirit.

 

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Phantom-Phase:

 

Prerequisite:

Caster becomes a phantom, abilities as well. Other can be taken into this state as well. % chance of being permanent.

 

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Reinstate:

 

Prerequisite:

Cast on self or another. If caster to other dies, on the next full moon, he or she will raise from the dead to live again. There is a chance of becoming undead in this. If this happens, the raised will be known as a Spirit Walker, half flesh, half spirit.

 

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Spiritual Chain:

 

Prerequisite:

Chains form to bind down a spirit, draining it to a weakened state.

 

 

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The Haunting:

 

Prerequisite:

Attracts ethereal creatures to the Area of Effect.

 

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Veil of the Dead:

 

Prerequisite:

Spiritualist can see and hear beyond the physical plane of life. Can communicate with the dead also.

 

 

 

 

 

 

 

Ethereal Sight

Familiar

Spiritual Flight (as when Artemis looked for Raven)

Spiritual Sight