Lightweaver:

 

 

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Amber-Strike:

Causes lights and tiny flashes to accost targeted, causing penalties to strike.

 

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Gray Light:

 

Causes a void of both light and darkness in the area of effect.

 

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Moonlight:

 

Causes a flood of moonlight to be shed within the area of effect.

 

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Personal Darkness:

 

Cause all about you to become dark, like the lights have gone out.  For the caster, this is as though he or she is blinded.

 

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Personal Light:

 

Cause all about you to become dark, like the lights have gone out.  For the caster, this is as though he or she has lit a candle lantern while in the dark.

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Starlight:

 

Causes a flood of starlight to be shed within the area of effect.

 

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Sunlight:

 

Causes a flood of sunlight to be shed within the area of effect.

 

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Dark Shower:
Causes a rain-mist (liquid darkness) to shower down. Anything in the area of effect will be drenched with liquid darkness, thus be drenched in darkness for 3-D12 hours (roll 3 D-12) with a -25 to strike and roll awareness checks.

 

Harness Graylight:
Gather graylight within palm. Held for: 1 turn = 3-D6, 2 turns = 3-D8, 3 turns = 3-D10

 

Harness Moonlight:
Gather moonlight within palm. Held for: 1 turn = 3-D6, 2 turns = 3-D8, 3 turns = 3-D10

 

Harness Starlight:
Gather starlight within palm. Held for: 1 turn = 3-D4, 2 turns = 3-D6, 3 turns = 3-D8

 

Harness Sunlight:
Gather sunlight within palm. Held for: 1 turn = 3-D8, 2 turns = 3-D10, 3 turns = 3-D12

 

Flood of Starlight

Flood of Sunlight