Lightweaver:
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Amber-Strike:
Causes lights and tiny flashes to accost targeted, causing penalties to strike.
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Gray Light:
Causes a void of both light and darkness in the area of effect.
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Moonlight:
Causes a flood of moonlight to be shed within the area of effect.
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Personal Darkness:
Cause all about you to become dark, like the lights have gone out. For the caster, this is as though he or she is blinded.
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Personal Light:
Cause all about you to become dark, like the lights have gone out. For the caster, this is as though he or she has lit a candle lantern while in the dark.
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Starlight:
Causes a flood of starlight to be shed within the area of effect.
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Sunlight:
Causes a flood of sunlight to be shed within the area of effect.
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Dark Shower:
Causes a rain-mist (liquid darkness) to shower down. Anything in the area of effect will be drenched with liquid darkness, thus be drenched in darkness for 3-D12 hours (roll 3 D-12) with a -25 to strike and roll awareness checks.
Harness Graylight:
Gather graylight within palm. Held for: 1 turn = 3-D6, 2 turns = 3-D8, 3 turns = 3-D10
Harness Moonlight:
Gather moonlight within palm. Held for: 1 turn = 3-D6, 2 turns = 3-D8, 3 turns = 3-D10
Harness Starlight:
Gather starlight within palm. Held for: 1 turn = 3-D4, 2 turns = 3-D6, 3 turns = 3-D8
Harness Sunlight:
Gather sunlight within palm. Held for: 1 turn = 3-D8, 2 turns = 3-D10, 3 turns = 3-D12
Flood of Starlight
Flood of Sunlight