Illusionist:
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Bluff:
Causes doubt by lending false or illusive sway to negotiation.
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Chaotic Reflection:
Causes the personage of the Illusionist to appear elsewhere (i.e., in a hole, halfway stuck in a wall, falling down through the ceiling and continuing through the floor, etc.).
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Illusion Life:
Shows the targeted as alive and well, not dead. This spell can be reversed to create just the opposite effect.
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Illusion Reality:
Avoid vs. wisdom or this illusion is REAL to the targeted/beholder.
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Illusionary Army:
Creates the illusion of an entire host (sound, smell, visual and audible).
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Illusionary Attraction:
Can be placed on an inanimate object, or even a rotting undead, to reveal to the one who sees it as a bartender, a waitress, a common peasant, a city guard, a woman smiling and charming, a vampire in his rounds of seductive lure, etc. Even the touch, the smell and feel is real and normal to the targeted if an avoidance-roll vs. “Magic” is failed.
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Illusionary Battalian:
Creates the illusion of an entire battalion (sound, smell, visual and audible).
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Illusionary Change:
Caster merely needs the component of a creature (piece of hair, skin, bone, etc.) in order to take its full form (only illusion though).
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Illusionary Company:
Creates the illusion of a company of 2-9 characters (sound, smell, visual and audible).
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Illusionary Guide:
Guide sent to guide another by the caster. Illusionary Guide may lead correctly, or astray (as the caster wishes).
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Illusionary Moral:
Causes the targeted to see that all around him or her are ready to fight, for there is something in their eyes and actions that says, “Victory is at hand!”.
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Illusionary Saint:
Saint sent by the caster to attempt the guarding, defending, diversion, warding, for another. so that another may possibly slip through the focus and attention of another.
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Illusionary Sight:
Can see illusions for what they are with this spell if caster is equal to, or higher level, than the caster of the illusion being challenged.
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Illusive Emotion:
Causes an emotion. It’s felt but its not real. What a character or creature does to bring on this feeling in reality depends directly upon their emotions and situation.
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Other spells to place:
Familiar, Greater
Illusion, Major
Illusion, Life
Illusion, Death
Illusionary Army
Illusionary Attraction
Illusionary Battalion
Illusionary Company
Illusionary Change
Illusionary Knight
Visual Stun: Create an image of something directly in the face of your foe that will cause the eyes of the targeted to be imbedded with the image for a short duration.
Spells to place next:
Projected Sound
Bluff
Illusionary Companion
Illusionary Guide
Illusionary Moral
Visual Doubt: Cause the targeted to question what he or she has just seen.