Conjurer:

 

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Absorb Essence:

 

Used specifically in conjunction with the Enchanted Item, "Vial of Capture".

 

Seperate and create a distinction between this spell and "Consumption" (they seem to share the same purpose).

 

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Consumption: (spell)

 

Enables the conjurer to use the Enchanted Item, "Vial of Capture", and the Relic, "Vial of Imprisonment" successfully.

 

Also:

This spell must be used when the conjurer captures, or gathers, any form of physical, spiritual, or mental fragments of a creature of object to be used.

 

This is a generalized statement, or ruling. There will be specific abilities, spells and item effects which call for "Consumption" as a prerequisit.

 

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Conjuration:

 

Each conjuration is a seperate spell the conjurer must obtain through the finding of a scroll, or other means.

 

Astral Entity, Barrier (acid, air, earth, fire, water), Clay Golem, Clay Humanoid, Elemental (acid, air, earth, fire, water), Kobold, Goblin, Imp, Nether`Bat, Ratman.

 

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Dark Eclipse:

 

Conjure personal servant minions to aid the conjurer for a time.

 

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Flash Conjuration:

 

Conjures an allied creature from the region cast within. The caster must earn the trust and friendship of the creature to be conjured (simple trust (i.e., feed it, groom it, heal it, etc.).

 

Note:

If the Conjurer also follows the path of the druid, the conjurer will not need to earn trust if it is an animal class creature.

 

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Force Conjuration Point:


If x5 the spell-points are used, the conjurer can force another creature into the conjuration point.

This is an instant cast spell.

 

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Search Power:


Conjures a random creature, most powerful of 3 checks.