Animationist:
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Note:
Betrayers Forge
Void Forge
Nullin's Forge
Deep Forge
Dark Forge
01-05: Animated: %Roll: Animated types:
01-46: Broom (Spell)
47-80: Furniture (Spell)
81-86: Ship: %Roll: Animated Ship types:
01-33: Burrower (Spell)
34-66: Common Sailing Vessel (Spell)
67-00: Sky-Rider: %Roll: Animated Sky-Rider Ship types:
01-70: Ship (Spell)
71-00: Warship (Spell)
87-00: Statue
Animated Assassin: (Ability, Adventurer (level 6+)
Prerequisites: Artist (3rd mastery in sculpting)
Modification-Point cost: 200
Caster creates a creature from clay, then casts Animated Assassin upon the statue. It will then shrink down to palm size to be used but one time only. Once the secret words are spoken, cast the toy-like figurine down and it will animate to attempt the assassination on the one whom the owner commands.
This assassin has the following stats:
Attack Type: 2-Animated Short Swords
Damage: 1-D8 x 6 +6 (surprise attacks will cause x3 damage)
Damage-points: 500 (these points cannot be healed)
Defense: 30
Offense: 60
Note:
This item will only attempt to assassinate another (thus it is 100% offensive), thus it must be sent out. to do the will of its owner. It will never return (whether is succeeds, or is defeated). If successful, it will harden and break into hand-size pieces, successful in its job.
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Animated Bed: (Ability, Adventurer (level 6+)
This bed serves the caster, and can move about . . . even make itself.
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Animated Broom: (Ability, Adventurer (level 6+)
Broom that sweeps on its own.
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Animated Burrower Ship: (Ability, Adventurer (level 6+)
Prerequisites: Trade-Skill, "Carpentry" (3rd Mastery), "Black Smith" (3rd Mastery)
Modification-Point cost: 1,000
Create a 30 man ship that can bore through sand, soil, and even solid rock. Once completed, cast Animated Burrower Ship upon it and it will shrink down to palm-size. Once animated, the Animated Burrower Ship can be un-animated to again fit in a small storage space (i.e., pocket, backpack, etc.
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Animated Carpet: (Ability, Adventurer (level 6+)
This carpet serves the caster, and can clean itself.
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Animated Common Goblin: (Ability, Adventurer (level 6+)
Prerequisites: Artist (1st mastery in sculpting) and 100% creature knowledge on the Common Goblin.
Modification-Point cost: 80
Caster creates an exact duplicate of a Common Goblin, then casts Animated Goblin upon the statue. It will then shrink down to palm size to be used but one time only. Once the secret words are spoken, cast the toy-like figurine down and it will animate to permanently obey the one who uses it (defense or offense).
Animated Goblin has the exact same stats as a Common Goblin.
Note:
All abilities apply to this animation, with the exception of languages spoken (animations do not speak).
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Animated Defender: (Ability, Adventurer (level 6+)
Prerequisites: Artist (3rd mastery in sculpting)
Modification-Point cost: 100
Caster creates a creature from clay, then casts Animated Defender upon the statue. It will then shrink down to palm size to be used but one time only. Once the secret words are spoken, cast the toy-like figurine down and it will animate to permanently defend the one who uses it.
This defender has the following stats:
Attack Type: 2-Animated Long Swords
Damage: 1-D12 x 7 +7
Damage-points: 1,000 (these points will never heal)
Defense: 50
Offense: 50
Note:
This item will only defend its owner (thus it is 100% defensive).
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Animated Dragon: (Ability, Adventurer (level 6+)
Prerequisites: Artist (4th mastery in sculpting) and 100% creature knowledge on the type of dragon the Animationist wishes to create.
Modification-Point cost: Lesser: 500, Greater: 1,000, Ancient: 2,000
Caster creates an exact duplicate of a Dragon (the type is up to the caster, as long as he or she has 100% knowledge on the type of dragon he or she wishes to create), then casts Animated Dragon upon the statue. It will then shrink down to palm size to be used but one time only. Once the secret words are spoken, cast the toy-like figurine down and it will animate to permanently obey the one who uses it (defense or offense).
Animated Dragon has the following stats:
Attack Type: As the type of dragon created.
Damage: As the type of dragon created.
Damage-points: As the type of dragon created.
Defense: As the type of dragon created.
Offense: As the type of dragon created.
Note:
All abilities apply to this animation, with the exception of self healing and an extra life.
The level of the caster depends on how old the dragon will be (see: Prerequisites). If a level #50 caster wishes to create a lesser dragon -- instead of a Level #50 Greater -- this is possible. The caster must specify before casting Animated Dragon upon the statue created, or it will be the highest level possible.
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Animated Drawbridge: (Ability, Adventurer (level 6+)
Prerequisites:
Modification-Point cost: 60
Drawbridge will open and close independantly, but according the desire of the caster.
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Animated Griffon: (Ability, Adventurer (level 6+)
Prerequisites: Artist (4th mastery in sculpting) and 100% creature knowledge on the type of griffon the Animationist wishes to create.
Modification-Point cost: Lesser: 400, Greater: 800, Ancient: 1,600
Caster creates an exact duplicate of a Griffon (the type is up to the caster, as long as he or she has 100% knowledge on the type of griffon he or she wishes to create), then casts Animated Griffon upon the statue. It will then shrink down to palm size to be used but one time only. Once the secret words are spoken, cast the toy-like figurine down and it will animate to permanently obey the one who uses it (defense or offense).
Animated Griffon has the exact same stats as the type of griffon created by the Animationist.
Note:
All abilities apply to this animation, with the exception of self healing and an extra life.
The level of the caster depends on how old the griffon will be (see: Prerequisites). If a level #50 caster wishes to create a lesser griffon -- instead of a Level #50 Greater -- this is possible. The caster must specify before casting Animated Griffon upon the statue created, or it will be the highest level possible.
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Animated House: (Ability, Adventurer (level 6+)
Prerequisites:
Modification-Point cost:
This house is alive. It can open and shut all portcullis openings on its own.
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Animated Magician: (Ability, Adventurer (level 6+)
Prerequisites: Artist (3rd mastery in sculpting)
Modification-Point cost: 220
Caster creates a magician from clay, then casts Animated Magician upon the statue. It will then shrink down to palm size to be used but one time only. Once the secret words are spoken, cast the toy-like figurine down and it will animate to permanently cast what magic it has (which is 15 random spells from randomly rolled casters (it will have 300 spell-points).
Once the Animated Magician has run out of spell-points, or cannot cast spells again, it will become an animated defender).
Animated Magician has the following stats:
Attack Type: 2-Animated Long Swords
Damage: 1-D12 x 7 +7
Damage-points: 1,000 (these points will never heal)
Defense: 50
Offense: 50
Note:
After this item can no longer cast spells, it will only defend its owner (thus it is 100% defensive).
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Animated Portcullis: (Ability, Adventurer (level 6+)
Prerequisites:
Modification-Point cost: 15
Door, Window, Trap Door (the more simple types of porcullis` will open and close independantly, but according the desire of the caster.
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Animated Rock Troll: (Ability, Adventurer (level 6+)
Prerequisites: Artist (1st mastery in sculpting) and 100% creature knowledge on the Rock Troll.
Modification-Point cost: 100
Caster creates an exact duplicate of a Rock Troll, then casts Animated Rock Troll upon the statue. It will then shrink down to palm size to be used but one time only. Once the secret words are spoken, cast the toy-like figurine down and it will animate to permanently obey the one who uses it (defense or offense).
Animated Rock Troll has the exact same stats as a Rock Troll.
Note:
All abilities apply to this animation, with the exception of languages spoken (animations do not speak).
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Animated Skeleton: (Ability, Adventurer (level 6+)
Prerequisites:
Modification-Point cost:
Only moves and serves the caster (not an undead, though it appears to be).
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Animated Sky Rider Ship: (Ability, Adventurer (level 6+)
Prerequisites: Trade-Skill, "Carpentry" (3rd Mastery), and Sewing (3rd Mastery)
Modification-Point cost: 800
Create a magnificent, 300 man, ship. Once completed, cast Animated Sky Rider Ship upon it and it will shrink down to palm-size. Once animated, this ship can be un-animated to again fit in a small storage space (i.e., pocket, backpack, etc.
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Animated Thief: (Ability, Adventurer (level 6+)
Prerequisites: Artist (3rd mastery in sculpting)
Modification-Point cost: 120
Caster creates a humanoid from clay, then casts Animated Thief upon the statue. It will then shrink down to palm size to be used but one time only. Once the secret words are spoken, cast the toy-like figurine down and it will animate to obey the one whom the owner commands (as a thief would). It will have 300 abilities points and all thieving abilities.
Once the Animated Thief has run out of ability-points, it will become an animated defender.
Animated Thief stats:
Attack Type: 4-Animated Daggers
Damage: 1-D4 +1 x 4 +4
Damage-points: 400 (these points cannot be healed)
Defense: 60
Offense: 30
Note:
This item will attempt to use its thieving abilities, benefitting its owner.
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Animated Tinder Box / Flint and Steel: (Ability, Adventurer (level 6+)
Prerequisites:
Modification-Point cost:
Which ever the caster creates, it will build a fire for the caster independantly.
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Animated Torch: (Ability, Adventurer (level 6+)
Prerequisites:
Modification-Point cost:
Torch carries itself to benefit the wishes of the caster.
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Animated Toy: (Ability, Adventurer (level 6+)
Prerequisites:
Modification-Point cost:
When cast on any toy, that toy will move about as if played with by a person.
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Animated Wagon: (Ability, Adventurer (level 6+)
Prerequisites:
Modification-Point cost:
A wagon that pulls itself, as if horses were hooked up to it.
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Animated Warrior: (Ability, Adventurer (level 6+)
Prerequisites: Artist (3rd mastery in sculpting)
Modification-Point cost: 140
Caster creates a creature from clay, then casts Animated Warrior upon the statue. It will then shrink down to palm size to be used but one time only. Once the secret words are spoken, cast the toy-like figurine down and it will animate to permanently obey the one who uses it (defense or offense).
Animated Warrior has the following stats:
Attack Type: 2-Animated War Swords
Damage: 1-D12 x 9 +9
Damage-points: 1,400 (these points will never heal)
Defense: 60
Offense: 60
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Animated Weapon: (Ability, Adventurer (level 6+)
Prerequisites:
Modification-Point cost:
Animate a weapon to fight for you.
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Animated Windmill: (Ability, Adventurer (level 6+)
Prerequisites:
Modification-Point cost:
Animate a windmill to turn on its own.
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Animated Ykor: (Ability, Adventurer (level 6+)
Prerequisites: Artist (4th mastery in sculpting) and 100% creature knowledge on the Ykor.
Modification-Point cost: 1,000
Caster creates an exact duplicate of a Ykor, then casts Animated Ykor upon the statue. It will then shrink down to palm size to be used but one time only. Once the secret words are spoken, cast the toy-like figurine down and it will animate to permanently obey the one who uses it (defense or offense).
Animated Ykor has the following stats:
Attack Type: 2 Bites, 4 Claws
Damage: 1-D100 x2 +36 in 1-D4 areas.
Damage-points: Roll 4-D20 +4 x 61. (these points will never heal)
Defense: 90
Offense: 90
Note:
All abilities apply to this animation, with the exception of "Life".
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Animation Provisions: (Ability, Adventurer (level 6+)
Prerequisites:
Modification-Point cost:
Camping provisions set out and clean up by themselves (even wash themselves if there is a water source). This spell will also work for dishes in the house (they will do themselves).
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Animation Wardrobe: (Ability, Adventurer (level 6+)
Prerequisites:
Modification-Point cost:
Clothing comes to the caster at his or her bidding. They will also fold, or hang, and put themselves away.
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Anmarr's Hand: (Ability, Adventurer (level 6+)
Prerequisites:
Modification-Point cost:
A hand will come into being to help the caster in any way it can.
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Bracken: (Ability, Adventurer (level 6+)
Prerequisites:
Modification-Point cost: 10
Small conglomeration of sticks, twigs, bark, etc., come together to form a barrier.
If you follow the druid class, you can create a living, regenerating barrier.
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Crevice: (Ability, Adventurer (level 6+)
Prerequisites:
Modification-Point cost: 10
A crack in the earth opens, possibly swallowing a target.
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Dark Sanctuary: (Ability, Adventurer (level 6+)
Prerequisites:
Modification-Point cost:
Craft an earthen coffin from the elements of nature. Vampires, and other creatures effected by the power of the sun, are protected while they remain within.
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Defensive Portcullis: (Ability, Adventurer (level 6+)
Prerequisites:
Modification-Point cost:
As caster (evade any attack means the door, even though it doesn’t really dodge, will take no damage). D.P.: 100 x level of caster (+1 s.p. added in above the initial cost of the spell = +30 dam. pts. to the door.
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Earthen Porcullis: (Ability, Adventurer (level 6+)
Prerequisites:
Modification-Point cost:
Creates a trap door, cut from the living earth. Stairway is formed and a 1-D10 man (+1 horse per level of the caster above 10th) shelter will shape itself with speed.
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Earthen Sight: (Ability, Adventurer (level 6+)
Prerequisites:
Modification-Point cost:
Can see through earth, rock, mud, etc., as if it were made of clear and still water. Range: 15 spell-points. / vis. above 30m, Minimum range: 6 spell-points. (30').
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Earthen Travel: (Ability, Adventurer (level 6+)
Prerequisites:
Modification-Point cost:
Can fly directly through the earth. Earth parts to let caster through.
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Eruption: (Ability, Adventurer (level 6+)
Prerequisites: There will be heavy prerequisites for this spell.
Modification-Point cost: 400
Cause a dormant volcano to become active.
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Excavation: (Ability, Adventurer (level 6+)
Prerequisites:
Modification-Point cost:
1 shovel, 1 pick, 1 hammer, 1 wheel barrow, 1 pry bar, 1 chisel, 1 hammer, 1 brush, 1 broom, 1 rake, 1 splitting wedge, 1 pitchfork, 1 hoe, 1 maul, and 1 wagon will animate and begin doing the desired work of the caster. Add 1 tool of your choice to the work force per 7 levels advanced.
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Falling Star: (Ability, Adventurer (level 6+)
Prerequisites: Rock Shower.
Modification-Point cost:
A large rock falls from above.
Damage: 1-D12 x the caster's level.
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Flying Broom: (Ability, Adventurer (level 6+)
Prerequisites: This spell can only be cast on an "Animated Broom".
Modification-Point cost:
Broom that flies, and can carry others.
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Gemsong: (Ability, Adventurer (level 6+)
Prerequisite: Bard
Modification-Point cost:
Appease Animated gem creatures.
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Genesis Element: (Ability, Adventurer (level 6+)
Prerequisite: Caster must have Substance from the Substance Plane.
Modification-Point cost:
Forms Air, Earth, Fire and Water.
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Hand Tool: (Ability, Adventurer (level 6+)
Prerequisite: Carpenter.
Modification-Point cost:
Changes the caster’s hand into a tool that is needed to accomplish what he or she desires. The tool is attached to the wrist of the caster.
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Hands of Power: (Ability, Adventurer (level 6+)
Prerequisite: Helping Hands.
Modification-Point cost:
Same as “Hands of Aid” yet these hands can also cast for the caster.
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Helping Hands: (Ability, Adventurer (level 6+)
Prerequisite: .
Modification-Point cost:
Causes normal-size hands to protrude from any surface to aid caster (i.e., hold grab, strike, gesture, support, etc.).
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Kindred Doll: (Ability, Adventurer (level 6+)
Prerequisite: .
Modification-Point cost:
Animates a child's doll and becomes companion. This magic will only animate a doll for a child. A child may grow to be old, yet the enchanted doll will always be a companion.
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Living Rock: (Ability, Adventurer (level 6+)
Prerequisite: .
Modification-Point cost:
Creates an animated creature.
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Mineral Formation: (Ability, Adventurer (level 6+)
Prerequisite: Artist, Miner, Jeweler.
Modification-Point cost:
Craft a ring, earring, bracelet, necklace, amulet, etc., from any mineral type.
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Orion's Backpack: (Ability, Adventurer (level 6+)
Prerequisites:
Modification-Point cost:
Creates a backpack that will carry up to a 30,000 coin weight without getting heavy.
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Plate Tectonics : (Ability, Adventurer (level 6+)
Prerequisites: There will be heavy prerequisites for this spell.
Modification-Point cost: 300
Shifts the plates within the earth to suddenly move.
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Ravel: (Ability, Adventurer (level 6+)
Prerequisites: Sewing.
Modification-Point cost:
Will cause thread, string, twine, etc., to weave into a desired pattern.
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Rock Shower: (Ability, Adventurer (level 6+)
Prerequisites: .
Modification-Point cost:
Rocks fall from the sky, possibly striking all targets in the Area of Effect.
Damage: 1-D6 per 7 levels of the caster.
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Self Empower: (Ability, Adventurer (level 6+)
Prerequisites:
Modification-Point cost:
Causes a created clay statue to animate and obey your command for a limited time.
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Shield of Earth: (Ability, Adventurer (level 6+)
Prerequisites:
Modification-Point cost:
Create a shield from raised earthen materials to protect you.
Note:
Other shields: Stone, Ice, Water, Fire, Acid, Air, Sand, Crystal, Lava, Mirror, etc.
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Stone Sentinel: (Ability, Adventurer (level 6+)
Prerequisites:
Modification-Point cost: 12
Small conglomeration of rocks come together to form a 4' humanoid.
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Tarakata: (Ability, Adventurer (level 6+)
Prerequisites: Master Artist (Sculpturer)
Modification-Point cost: 50
The Tarakata Statue is formed by a 3rd master artist sculpturer. It will suddenly come to life as a random race type, devoid of memory. It can learn . . . Animationist mixes the clay that becomes the greenware for the Tarakata Statue.
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Team of Carpenters: (Ability, Adventurer (level 6+)
Prerequisites:
Modification-Point cost:
A team of animated carpenters appear to do a construction job. Each Animated Carpenter will only perform as well as the caster's skill in carpentry.
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Toy Soldier: (Ability, Adventurer (level 6+)
Prerequisites:
Modification-Point cost:
Animates a Toy Soldier to guard or fight.
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Unravel: (Ability, Adventurer (level 6+)
Prerequisites: Sewing.
Modification-Point cost:
Will cause thread, string, twine, etc., to unravel.
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Walking Structure: (Ability, Adventurer (level 6+)
Prerequisites: Walls of Waste
Modification-Point cost:
Construct a structure (Make-Shift), then cast this spell upon it. It will evolve into a walking Make-Shift.
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Walls of March: (Ability, Adventurer (level 6+)
Prerequisites: Walls of Waste
Modification-Point cost:
Causes “Walls of Waste” to follow caster wherever he/she may lead them (this is also according to the consent of the people).
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Walls of Zoltra
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Walls of Waste: (Ability, Adventurer (level 6+)
Prerequisites: Walls of Waste
Modification-Point cost:
Will cause walls of civilization to be dismantled as if they had been torn down. Only allied civilization can be effected, and then only with the majority of the populace consent.