Acolyte:
Casters that assist in power, whether to inhance abilities, spells, lend spell-points, etc.
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Augment Ability: (Ability, Adventurer (level 6+)
Increase the power and effect of an ability invoked by another by 10% (+10% per 7 levels advanced).
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Augment Mastery: (Ability, Adventurer (level 6+)
Prerequisites: "Augment Ability", "Augment Spell".
Increase the power and effect of an ability invoked, or spell cast, by another by 10% (+10% per 7 levels advanced).
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Augment Spell: (Spell, Adventurer (level 6+)
Increase the power and effect of a spell cast by another by 10% (+10% per 7 levels advanced).
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Increase Ability-Points: (Ability, Adventurer (level 6+)
Temporarily lend 1-D6 of your own ability-points to another (+1-D6 per 7 levels advanced).
The number of ability-points lent to another can be chosen by the Acolyte, but cannot exceed the maximum number rolled for (i.e., if the number you roll is a 6, you can lend anywhere from 1 to 6 points).
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Increase Mastery: (Ability, Adventurer (level 6+)
Prerequisites: "Increase Ability-Points", "Increase Spell-Points".
Temporarily lend 1-D6 of your own ability-points and spell-points to another (+1-D6 per 7 levels advanced).
The number of ability-points and spell-points lent to another can be chosen by the Acolyte, but cannot exceed the maximum number rolled for (i.e., if the number you roll is a 6, you can lend anywhere from 1 to 6 points).
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Increase Spell-Points: (Spell, Adventurer (level 6+)
Temporarily lend 1-D6 of your own spell-points to another (+1-D6 per 7 levels advanced).
The number of spell-points lent to another can be chosen by the Acolyte, but cannot exceed the maximum number rolled for (i.e., if the number you roll is a 6, you can lend anywhere from 1 to 6 points).
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Lend Characteristic: (Ability, Adventurer (level 6+)
Temporarily lend up to 1-D6 points of your own characteristics to another (+1-D6 per 7 levels advanced).
The Acolyte can choose which characteristics he or she wishes to temporarily lend to another.
Characteristics lent to another must be the characteristics the target needs to succeed (i.e., to aid another to successfully avoid vs. "Sudden Death", the Acolyte must lend of his or her own dexterity and/or coordination). The lending of characteristic points will temporarily lower your own according to what you lend, and will effect you accordingly (i.e., the lending of dexterity will actually lower your own dexterity for the duration of the ability).
The number of characteristic points lent to another can be chosen by the Acolyte, but cannot exceed the maximum number rolled for (i.e., if the number you roll is a 6, you can lend anywhere from 1 to 6 points).
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Power:
After casting this spell, the Acolyte can then cast 1 spell (per 10 points of Intelligence) at the same tartgeted, sentient creature. The spells cast upon the target will not effect the target in the normal way, but will house within the target to be used by the target at a furture time.
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