Enchanted Scythe: Blood
The Blood Scythe has dark-red runes etched into the surface of the blade.
When this terrible scythe strikes flesh, up to 10% of the damage inflicted will also cause blood-loss damage if the target fails its Avoidance-Roll:
Avoidance-Roll: Yes: "Enchantment"
Intelligence + Wisdom ÷ 10 (rounded down) = % chance to avoid.
Damage: Normal damage for a Scythe (+ 1-D8 per rank).
History: Unknown.
Notes: There is a 10% chance of this being a Greater Blood Scythe, which will consume blood-points of the target struck, even if the strike does not penetrate armor to the flesh, or the armor turns the strike. If blocked by a hand-held shield, the defender will have 2 chances to succeed the Avoidance-Roll. Value of the Greater Blood Scyth: 50 Electrum per maximum blood-point loss. Example: 2-D6 would be worth 12 x 50 Electrum, 1-D6 would be worth 6 x 50 Electrum, Etc.
Roll on the following chart to know how much "Blood-loss" this scythe can inflict:
%Roll: Blood-loss:
01-56: 1-D6
57-65: 2-D6
66-73: 3-D6
74-80: 4-D6
81-86: 5-D6
87-91: 6-D6
92-95: 7-D6
96-98: 8-D6
99-00: 9-D6
Value of the common Blood Scythe: 3 White-Gold.