Enchanted Weapon: Scythes
Roll on the following chart to know the Scythe enchantment:
%Roll: Scythe Enchantments:
01-00: Blood
01-00: Blackened: Causes chaos-mind effect. when struck in the flesh avoid vs. “faith” or be confused at who is friend and who is foe. 30% chance each turn to strike ally. Duration: 1-D6 turns.
51-00: Blood: Even non-flesh strike causes irrevocable blood-loss of 1-D4.
51-00: Dithinoth:
51-00: Draxxon:
51-00: Grave: 98+ attack-roll = Calls up one white skeleton, harrowlith skeleton, or Grave Ghoul to fight for wielder for duration of battle (maximum undead called = 1 per 5 levels of the wielder).
51-00: Harvesters: x3 damage vs. plants
51-00: Necromancers:
51-00: Pumpkin:
51-00: Reapers:
51-00: Re avers: x3 damage vs. undead
51-00: Shark: Lined with serrated stone shark jaw = +1-D4 damage. There will be 3-D10 teeth upon the blade, each causing the 1-D4 damage (along with the normal damage of the scythe as well).
51-00: Skeletal-bone: Necromancer only. x2-x5 damage vs. blessed and holy creatures.
51-00: Spirit:
51-00: Soul: Random race, random character type within scythe.
51-00: Stone`Shark Jaw:
51-00: Substance: