Enchanted Weapon: Scythes     

Roll on the following chart to know the Scythe enchantment:

 

%Roll: Scythe Enchantments:

01-00:   Blood

 

 

 

 

 

01-00:   Blackened: Causes chaos-mind effect. when struck in the flesh avoid vs. “faith” or be confused at who is friend and who is foe. 30% chance each turn to strike ally. Duration: 1-D6 turns.

 

51-00:   Blood: Even non-flesh strike causes irrevocable blood-loss of 1-D4.

51-00:   Dithinoth:   

51-00:   Draxxon:   

51-00:   Grave: 98+ attack-roll = Calls up one white skeleton, harrowlith skeleton, or Grave Ghoul to fight for wielder for duration of battle (maximum undead called = 1 per 5 levels of the wielder).

 

51-00:   Harvesters: x3 damage vs. plants

51-00:   Necromancers:

51-00:   Pumpkin: 

51-00:   Reapers: 

51-00:   Re avers: x3 damage vs. undead

51-00:   Shark: Lined with serrated stone shark jaw = +1-D4 damage. There will be 3-D10 teeth upon the blade, each causing the 1-D4 damage (along with the normal damage of the scythe as well).

 

51-00:   Skeletal-bone: Necromancer only. x2-x5 damage vs. blessed and holy creatures.

51-00:   Spirit: 

51-00:   Soul: Random race, random character type within scythe.

51-00:   Stone`Shark Jaw: 

51-00:   Substance: