Potion: Explosion
When this potion is broken it will explode, damaging all within the "Area of Effect" (see: "Damage").
For this potion to break on impact, an avoidance-roll vs. "Dexterity" (Dex. x2 = % chance) must be successful by the one who throws it (3 chances to succeed).
Roll on the following chart to know the power of this potion:
%Roll: Power of potion: Help note for damages:
01-10: Explosion 10 D10 / D5 / D3 / D2 / 1
11-20: Explosion 20 D20 / D10 / D5 / D3 / D2 / 1
21-30: Explosion 30 D30 / D15 / D8 / D4 / D2 / 1
31-40: Explosion 40 D40 / D20 / D10 / D5 / D3 / D2 / 1
41-50: Explosion 50 D50 / D25 / D13 / D7 / D4 / D2 / 1
51-60: Explosion 60 D60 / D30 / D15 / D8 / D4 / D2 / 1
61-70: Explosion 70 D70 / D35 / D18 / D9 / D5 / D3 / D2 / 1
71-80: Explosion 80 D80 / D40 / D20 / D10 / D5 / D3 / D2 / 1
81-90: Explosion 90 D90 / D45 / D23 / D12 / D6 / D3 / D2 /1
91-00: Explosion 100 D100 / D50 / D25 / D13 / D7 / D4 / D2 / 1
There will be a 10% chance of this being a Greater Explosion potion, which will cause x2 damage. Value: x2
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Area of Effect: See: “Damage”
Avoidance-Roll: Discretion of the Game Master.
Damage: This potion will do up to a certain amount of damage in the initial
strike area (10, 20, 30, 40, 50, 60, 70, 80, 90, or 100). It will instantly
effect other spaces surrounding the initial strike area, carrying a
wake of instant destruction outward in a full circle.
Damage determination: Divide the initial amount of damage the
potion causes in the initial strike area by 50% for every space
out until 1 point of damage is caused. See: "Help note for
damages" (above).
Example:
1. An Explosion 10 will cause 1-D10 within the initial strike area.
2. Damage within the second ring of spaces out will take 1-D5 points of damage.
3. Damage within the third ring of spaces out will take 1-D3 points of damage.
4. Damage within the fourth ring of spaces out will take 1-D2 points of damage.
5. Damage within the fifth ring of spaces out will take 1 point of damage.
Keep dividing the damages in half until you cannot divide any more.
This is method used to determine explosion effects.
Doses: 1 use per potion.
Duration: Instant.
Effect Time: Instant.
Hand Movement: Throw the potion.
Healing: None.
History: It is suspected that Kobolds invented this potion, due to their cunning nature. Most are highly skeptical of this information, due to the lower wisdom and intelligence of this creature. However, if this is true, there must be a breed of Kobold within the species that is of a higher intellect and wisdom. This has never been proven as the documentation on this was entered anonymously.
Immunities: Ethereal, Intangible, Mind and Spirit creatures are not effected.
Invoke time: None.
Maximum Adjustment: None.
Notes: If this potion is dropped on accident, it will have a 30% chance of exploding.
Potion Attributes:
Color ---- : Fiery-red.
Smell ---- : Sulfur.
Taste ---- : Charcoal and sulfur.
Texture - : Like honey.
Preparation: Must throw the Explosion. Read the opening explanation.
Range: As far as the holder of the Explosion Potion can be thrown by the wielder (Dexterity divided by 3 = the number of spaces out this potion can be thrown accurately).
Resting Time: None.
Special: None.
Susceptibilities: None.
Value:
Explosion 10 --- : 1 Electrum.
Explosion 20 --- : 2 Electrum.
Explosion 30 --- : 3 Electrum.
Explosion 40 --- : 4 Electrum.
Explosion 50 --- : 5 Electrum.
Explosion 60 --- : 6 Electrum.
Explosion 70 --- : 7 Electrum.
Explosion 80 --- : 8 Electrum.
Explosion 90 --- : 9 Electrum.
Explosion 100 - : 10 Electrum.