Potion: Experience-Boost
When a dose is imbibed from this potion, the imbiber will gain bonus experience-points in everything he or she does that gives experience. Roll on the following chart for the experience boost:
%Roll: Experience boost:
01-10: +10% --- Value: 10 Electrum per dose.
11-20: +20% --- Value: 20 Electrum per dose.
21-30: +30% --- Value: 30 Electrum per dose.
31-40: +40% --- Value: 40 Electrum per dose.
41-50: +50% --- Value: 50 Electrum per dose.
51-60: +60% --- Value: 60 Electrum per dose.
61-70: +70% --- Value: 70 Electrum per dose.
71-80: +80% --- Value: 80 Electrum per dose.
81-90: +90% --- Value: 90 Electrum per dose.
91-00: +100% - Value: 1 White-Gold per dose.
There will be a 30% chance of this being a Greater Experience-Boost potion, which will give greater experience-points as follows:
%Roll: Experience boost:
01-10: +110% --- Value: 1 White-Gold per dose.
11-20: +120% --- Value: 2 White-Gold per dose.
21-30: +130% --- Value: 3 White-Gold per dose.
31-40: +140% --- Value: 4 White-Gold per dose.
41-50: +150% --- Value: 5 White-Gold per dose.
51-60: +160% --- Value: 6 White-Gold per dose.
61-70: +170% --- Value: 7 White-Gold per dose.
71-80: +180% --- Value: 8 White-Gold per dose.
81-90: +190% --- Value: 9 White-Gold per dose.
91-00: +200% --- Value: 10 White-Gold per dose.
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Area of Effect: Imbiber only.
Avoidance-Roll: None.
Damage: None.
Doses: 1-D6.
Duration: 1 Fortnight (14 days per dose imbibed (the Duration of this potion stacks).
Effect Time: 1 turn (5 seconds).
Hand Movement: None.
Healing: None.
History: Unknown.
Immunities: Only physcal and living creatures which must eat and drink to live can benefit by this potion.
Invoke time: None.
Maximum Adjustment: None.
Notes: None.
Potion Attributes:
Color ---- : Clear (like pure water).
Smell ---- : None.
Taste ---- : Sweet, like mild apple juice.
Texture - : Like water.
Preparation: Drink 1 dose.
Range: Imbiber only.
Resting Time: None.
Special: None.
Susceptibilities: None.
Value: See the charts above.