Potion: Energy    

When a dose is imbibed from this potion, an almost euphoric energy will fill the wearer.

 

This is a magical potency that will consume the weariness and forced resting time for the casting of one spell.

 

If, while under the effects of this potion, the wearer falls victim to a drain attack (from an Undead), this energy will fail. The one who imbibed this potion will be protected, yet the expended magic of the potion’s power will be spent (another dose of this potion must be swallowed again before protection will be given).

 

This potion will also negate all the exhaustion effects of characteristic draining creatures, items, and spells, etc.

 

There will be a 10% chance of this being a Greater Elixir potion, which will absorb 2 drain attacks form an undead, and will negate the resting time for casting 2 spells. Value: 160 Silver per dose.

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Area of Effect: Imbiber only.

Avoidance-Roll: None.

Damage: None.

Doses: 1-D6.

Duration: 3 hours.

Effect Time: 1 turn (5 seconds).

Hand Movement: None.

Healing: None.

History: Sardakk Elves crafted this potion for their witches who stand guard upon the Tower of The Guard in the Wastelands. These potions are highly needed by spell-casters in danger of continual confrontations.

 

Immunities: Animated and Enchanted creatures cannot use this item.

Invoke time: None.

Maximum Adjustment: None.

Notes: None.

 

Potion Attributes:

Color ---- : Yellow (fluorescent).

Smell ---- : None.

Taste ---- : Mild electricity and metal mixed.

Texture - : Like water.

 

Preparation: Drink 1 dose.

Range: Imbiber only.

Resting Time: 10 minutes after after duration.

Special: None.

Susceptibilities: None.

Value: 20 White-Gold per dose.