Mutant:

This is not a character class, it is a race. One cannot choose this race type and then follow any other character class. The Mutant stands alone . . . they are simply Mutant. They are reclusive by nature, shunning the societies of mankind, set in the belief that they are predominant and superior among the races of Utaemia.

 

Political involvement of the Mutant: Most all Mutant kind are reluctant when

                                                             meddling in the affairs of other races. They

                                                             are even slower to involve themselves in

                                                             the politics of nations.

 

If you have rolled up a Mutant, you NEED to read this: Rulings for the Mutant class.     

 

Specific Mutant Abilities (Common, UnCommon and Rare)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

The Mutant will gain 1 Ability rolled off the chart below:

1. +1 Mutant ability per 40 points of Mental-Strength above 60.

2. +1 Mutant ability for every 10 years aged.

3. +1 Mutant ability for every 4 levels advanced.

 

                        When you gain a new Mutant Ability, roll on the following chart:

                        %Roll: Mutant Abilities:

                        01-70:   Common

                        71-90:   UnCommon

                        91-00:   Rare

 

4. Mutant scrolls can be found and learned as well.

5. Mutants DO NOT purchase other seeker and adventurer abilities with

                        Modificaton-Points (M.P.), not even their own. There is

                        NO exception to this. They can - however - purchase the

                        following with M.P.:

 

                       - Divine Favors: Mutant-based & HIGHLY related, Trade-Skill-based (all).

                       - Combat (all)

                       - Communication (all)

                       - Creature (Creature Studies (all)

                       - Enhancement (all)

                       - Experience

                       - Initiative

                       - Nature

                       - Trade-Skills (all)

                       - Note: If a Mutant Scroll, is found, the Mutant may learn that power, at

                                    1/2 the Modification-Point cost by simply reading it. If a Mutant

                                    already possess the power of the scroll found, his or her power

                                    will increase.