Adventurer Abilities (Deminaught):

Prerequisites for this class:

Seeker Abilities: "Armor Proficiency" (ALL types of armor, including shields), "Basic Defense / Offense",

                              "Combat Prowess", "Physical Body" (must be purchased a total of 3 times), "Weapon Studies"

                              Swords (all), Bows (all), Crossbow, Daggers (Common and Tonto), Lances (all lengths), and 5

                              more weapons of your choice and Know all Argonaught (Adventurer / Seeker), Juggernaught

                              (Adventurer and Seeker) and Warrior (Adventurer and Seeker) abilities.

 

%Roll: Abilities: 9

01-12:   Damage-Resistance (Ability)

13-23:   Fear-Resistance (Ability)

24-34:   Minotaur's Luck 3 (Ability)

35-45:   Mirrored Fear (Ability)

46-56:   Mirrored Pain (Ability)

57-67:   Shield of War (Ability)

68-78:   Terrorize (Ability)

79-89:   The Fall of TSaR' (Ability)

90-00:   Transformation 7 (Ability)

 

 

Damage-Resistance (Adventurer Ability (levels 6+) Return to top

 

This ability will give the Deminaught the % chance that NO damage will occur when struck in the flesh.

 

 

Modification-Point Cost (M.P.C.) : 80

Prerequisites --------------------------- : Deminaught

Ability-points to invoke:

40

Area of Effect:

Deminaught only.

Avoidance-Roll:

None.

Damage:

None.

Duration:

1-D4 +1 turns (+1 per scroll memorized after learning this ability).

Effect Time:

Instant.

Explanation:

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When invoked, this ability will have a 5% chance of turning any physically damaging attack that strikes the Deminaught’s flesh.

 

An additional 5% will be added per scroll memorized after learning this ability.

 

See: "Maximum Adjustment:"

Hand Movement:

None.

Healing:

None.

Immunities:

None.

Invoke time:

1 turn (5 seconds).

Maximum Adjustment:

30%

Notes:

None.

Range:

Deminaught only.

Resting Time:

None.

Special:

None.

Susceptibilities:

Omen weapons cannot be thwarted by the power of this ability.

Value: 80,000 white-gold

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Fear-Resistance (Adventurer Ability (levels 6+) Return to top

 

The Deminaught will have resistance to fear influences.

Modification-Point Cost (M.P.C.):   20

Prerequisites --------------------------- :  Juggernaught Ability: "Fear-Resistance".

Ability-points to invoke:

Passive ability that is always in effect.

Area of Effect:

Self only.

Avoidance-Roll:

None.

Damage:

Not applicable.

Duration:

Permanent.

Effect Time:

Permanent.

Explanation:

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When any form of outside influence, in the form of fear, assails the Deminaught, he or she will have a 60% chance not be effected by it.

 

This ability does not stack with another ability, item's power, or spell that aids in resisting fear (but a greater Fear-Resistance will be considered always).

Hand Movement:

None.

Healing:

Not applicable.

Immunities:

Not applicable.

Invoke time:

Passive ability that is always in effect.

Maximum Adjustment:

60% Fear-Resistance

Notes:

None.

Range:

Deminaught only.

Resting Time:

None.

Special:

None.

Susceptibilities:

Not applicable.

Value: 20,000 white-gold

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Minotaur's Luck 3 (Adventurer Ability (levels 6+) Return to top

 

Gain the uncanny, regenerating, luck of the Minotaur.

Modification-Point Cost (M.P.C.):   20

Prerequisites --------------------------- : Juggernaught Ability, "Minotaur's Luck 2".

Ability-points to invoke:

Passive ability always in effect.

Area of Effect:

Deminaught only.

Avoidance-Roll:

None.

Damage:

Not applicable.

Duration:

Not Applicable.

Effect Time:

Not applicable. This is a passive ability that is always in effect, just as normal Luck is.

Explanation:

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You will gain 4 points of Minotaur's Luck. It is exactly as the Minotaur's Ability in that you will not lose your next physical offensive turn if used. Minotaur's Luck used will regenerates at a rate of 1-D4 points per 1 turn (5 seconds).

 

If you use even 1 single point of regular Luck, Minotaur's Luck will not negate the loss of your next physical turn (you must only use Minotaur's Luck to enable this ability).

 

This ability CANNOT be purchased multiple times, but CAN be learned from a scroll an indefinite amount of times. In other words, once a Guild Master has taught you this ability, he or she can never teach it to you again. You must then find scrolls to memorize in order to increase your pool of Minotaur's Luck.

Hand Movement:

Not applicable.

Healing:

Not applicable.

Immunities:

Not applicable.

Invoke time:

Not applicable. This is a passive ability that is always in effect, just as normal Luck is.

Maximum Adjustment:

4 (from a Guild Master), but there is no cap to how many times you can memorize scrolls, increasing your pool of Minotaur's Luck.

 

See: "Explanation" (read the last paragraph).

Notes:

Note:

This ability stacks with other abilities of the same nature (i.e., Minotaur's Luck 2).

Range:

Deminaught only.

Resting Time:

None.

Special:

None.

Susceptibilities:

Not applicable.

Value: 20,000 white-gold

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Mirrored Fear (Adventurer Ability (levels 6+) Return to top

 

This ability may cause a creature's ability to cast or radiate fear (magically or naturally) to turn back upon it.

Modification-Point Cost (M.P.C.):   14

Prerequisites --------------------------- : Deminaught

Ability-points to invoke:

7

Area of Effect:

One target.

Avoidance-Roll:

Pit Mental-strength vs. your foe’s Mental-strength and win to succeed (race to 4).

Damage:

None.

Duration:

As the duration of the fear ability or spell of the creature attempting to effect you.

Effect Time:

As the “Effect time” of the creature’s ability or spell being cast upon you.

Explanation:

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This ability will actually reflect fear directed at the Deminaught back upon the one who has attempted to invoke or cast it.

Hand Movement:

None.

Healing:

None.

Immunities:

Fearless creatures are not effected by the power of their own ability or spell to cause fear.

Invoke time:

Instant.

Maximum Adjustment:

As the “Maximum adjustment” of the fear ability or spell being cast upon the Deminaught.

Notes:

None.

Range:

If a fear ability, power or spell has the range to effect the Deminaught, it can be Mirrored back upon the one who invoked or cast it.

Resting Time:

None.

Special:

None.

Susceptibilities:

None.

Value: 14,000 white-gold

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Mirrored Pain (Adventurer Ability (levels 6+) Return to top

 

This ability may cause a creature's ability to inflict, cast, or radiate pain (magically or naturally) to turn upon itself.

Modification-Point Cost (M.P.C.):   14

Prerequisites --------------------------- : Deminaught

Ability-points to invoke:

7

Area of Effect:

One target.

Avoidance-Roll:

Pit Mental-strength vs. your foe’s Mental-strength and win to succeed (race to 4).

Damage:

None.

Duration:

As the duration of the pain ability or spell of the creature attempting to effect you.

Effect Time:

As the “Effect time” of the creature’s ability or spell being cast upon you.

Explanation:

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This ability will actually reflect pain directed at the Deminaught back upon the one who has attempted to invoke or cast it.

Hand Movement:

None.

Healing:

None.

Immunities:

Creatures that do not feel pain are not effected by the power of their own ability or spell to cause it.

Invoke time:

Instant.

Maximum Adjustment:

As the “Maximum adjustment” of the pain ability or spell being cast upon the Deminaught.

Notes:

None.

Range:

If a fear ability, power or spell has the range to effect the Deminaught, it can be Mirrored back upon the one who invoked or cast it.

Resting Time:

None.

Special:

None.

Susceptibilities:

None.

Value: 14,000 white-gold

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Shield of War (Adventurer Ability (levels 6+) Return to top

 

Negates physical damage from attacks (as does damage-reduction).

This ability can be purchased multiple times.

Modification-Point Cost (M.P.C.):  30

Prerequisites --------------------------- : Deminaught.

Ability-points to invoke:

15

Area of Effect:

See: "Explanation".

Avoidance-Roll:

None.

Damage:

None.

Duration:

36 turns (3 minutes) (+1 turn per scroll memorized after learning this ability).

Effect Time:

Instant.

Explanation:

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This ability will create a pool of 1-D6 base damage-points (+ 1-D6 per scroll memorized after learning this ability) which must be brought to zero before the Deminaught will take damage to outer, inner or body damage-points.

 

Special:

Shield of War can be used to lesson, or negate, the damage others take, but the Deminaught must be within 4 spaces (20') of the one he or she will protect from harm.

Hand Movement:

None.

Healing:

None.

Immunities:

If a a target does not wish to be protected from harm, this ability cannot help.

Invoke time:

3 turns (15 seconds).

Maximum Adjustment:

None.

Notes:

None.

Range:

See: "Explanation".

Resting Time:

None.

Special:

None.

Susceptibilities:

None.

Value: 30,000 white-gold

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Terrorize (Adventurer Ability (levels 6+) Return to top

 

Negates physical damage from attacks (as does damage-reduction).

This ability can be purchased multiple times.

Modification-Point Cost (M.P.C.):  30

Prerequisites --------------------------- : Deminaught.

Ability-points to invoke:

15

Area of Effect:

See: "Explanation".

Avoidance-Roll:

None.

Damage:

None.

Duration:

36 turns (3 minutes) (+1 turn per scroll memorized after learning this ability).

Effect Time:

Instant.

Explanation:

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This ability will create a pool of 1-D6 base damage-points (+ 1-D6 per scroll memorized after learning this ability) which must be brought to zero before the Deminaught will take damage to outer, inner or body damage-points.

 

Special:

Shield of War can be used to lesson, or negate, the damage others take, but the Deminaught must be within 4 spaces (20') of the one he or she will protect from harm.

Hand Movement:

None.

Healing:

None.

Immunities:

If a a target does not wish to be protected from harm, this ability cannot help.

Invoke time:

3 turns (15 seconds).

Maximum Adjustment:

None.

Notes:

None.

Range:

See: "Explanation".

Resting Time:

None.

Special:

None.

Susceptibilities:

None.

Value: 30,000 white-gold

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The Fall of T`SaR (Adventurer Ability (levels 6+) Return to top

 

This form of attack is a drop down assault that will cause x5 damage if successfully preformed.

Modification-Point Cost (M.P.C.):  50

Prerequisites --------------------------- : Deminaught.

Ability-points to invoke:

25

Area of Effect:

One target only.

Avoidance-Roll:

None. See: “Explanation”

Damage:

x5 See: “Explanation”

Duration:

Instant.

Effect Time:

Instant.

Explanation:

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This attack is designed to cause as much damage as possible on the attack. The Warrior must drop from above his or her opponent, and strike with all the strength that can be mustered. This attack does not have to be a surprise attack to be preformed successfully.

 

Success chance: This Sword-technique will be successful if Warrior wins an initiative roll against his or her opponent.

 

Attack description: Warrior falls upon opponent form a height anywhere above the victim, bringing his or her weapon down upon the target. With this attack, only one strike can be had. If the strike is successful, accompanied with a successful avoidance-roll vs. “Strength”, it will cause x5 damage. Warrior bonuses: +30 to strike opponent or object.

 

If opponent evades The fall of Touch.`SAR, the Warrior preforming it will still be able to finish his or her attacks as normal (in other words, if a Warrior usually has 3 attacks, and this sword technique is preformed, and it is evaded, he or she will still have two more attacks (discretion of the G.M.).

 

Opponent's penalties: None.

Hand Movement:

None. But you must drop down from above your opponent.

Healing:

None.

Immunities:

None.

Invoke time:

Instant.

Maximum Adjustment:

x5 damage.

Notes:

None.

Range:

Target only.

Resting Time:

None.

Special:

None.

Susceptibilities:

None.

Value: 50,000 white-gold

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Transformation 7 (Adventurer Ability (levels 6+) Return to top

 

Deminaught can shape-shift into a Deminaught Dragon.

Modification-Point Cost (M.P.C.):   60

Prerequisites --------------------------- : Transformation 1

                                                                          Transformation 2

                                                                          Transformation 3

                                                                          Transformation 4

                                                                          Transformation 5

                                                                          Transformation 6

                                                                          Seeker Ability, "Creature Studies" (Rock Troll).

Ability-points to invoke:

30

Area of Effect:

Self only.

Avoidance-Roll:

Yes: A successful avoidance-roll vs. “Magic” is needed to successfully shape-shift.

Damage:

Not applicable.

Duration:

72 hours or until the Deminaught wishes to change back (which takes 3 turns (15 seconds) of undisturbed meditation).

Effect Time:

3 turns (15 seconds).

Explanation:

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The Deminaught has the ability to transform into a Deminaught Dragon of equal level, yet still gain the bonuses of rank weapons, classed armor and defensive treasure items which protect the wearer.

Hand Movement:

None.

Healing:

Not applicable.

Immunities:

Not applicable.

Invoke time:

Instant, but the Transformation will take 3 turns (15 seconds) to complete, as stated by the "Effect Time".

Maximum Adjustment:

Not applicable.

Notes:

Only one attempt to perform a Transformation can be attempted per 24 hours.

Range:

Deminaught only.

Resting Time:

None.

Special:

None.

Susceptibilities:

Not applicable.

Value: 60,000 white-gold

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