Adventurer Abilities (Argonaught):
Prerequisites for this class:
Seeker Abilities: ALL current Warrior Seeker and Adventurer Abilities must be known.
"Armor Proficiency" (all)
"Physical Body" (must be purchased 1 time)
"Weapon Studies" (3 Swords, not including the ones you already know (if you know all swords,
ignore this), 1 Bow or Crossbow, 1 Dagger, 1 other weapon of your choice.
%Roll: Argonaught Abilities: 10
01-10: Fear-Resistance (Ability) (M.P.C.: 20) (The Argonaught will have resistance to fear influences).
11-20: Fortitude (Ability) (M.P.C.: 20) (Negates physical damage from attacks (like damage-reduction).
21-30: Keeper of the Blade (Ability) (M.P.C.: 14) (Grants added damage to each successful weapon strike).
31-40: Mind Link 1 (Ability) (M.P.C.: 14) (Argonaught mentally speaks mind to mind with his or her steed).
41-50: Minotaur's Luck 1 (Ability) (M.P.C.: 20) (Gain the uncanny, regenerating, luck of the Minotaur).
51-60: Transformation 1 (Ability) (M.P.C.: 14) (Argonaught can shape-shift into a common Black Bear).
61-70: Transformation 2 (Ability) (M.P.C.: 16) (Argonaught can shape-shift into a common Brown Bear).
71-80: Transformation 3 (Ability) (M.P.C.: 18) (Argonaught can shape-shift into a Giant Black Bear).
81-90: Transformation 4 (Ability) (M.P.C.: 20) (Argonaught can shape-shift into a Giant Brown Bear).
91-00: Transformation 5 (Ability) (M.P.C.: 40) (Argonaught can shape-shift into a Prehistoric Cave Bear).
Jerry Day
Fear-Resistance (Adventurer Ability (levels 6+) Return to top
The Argonaught will have resistance to fear influences. |
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Modification-Point Cost (M.P.C.): 20 Prerequisites --------------------------- : Warrior Ability: "Fear-Resistance". |
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Ability-points to invoke: | Passive ability that is always in effect. |
Area of Effect: | Self only. |
Avoidance-Roll: | None. |
Damage: | Not applicable. |
Duration: | Permanent. |
Effect Time: | Permanent. |
Explanation: |
When any form of outside influence, in the form of fear, assails the Argonaught, he or she will have a 40% chance not be effected by it.
This ability does not stack with another ability, item's power, or spell that aids in resisting fear (but a greater Fear-Resistance will be considered always). |
Hand Movement: | None. |
Healing: | Not applicable. |
Immunities: | Not applicable. |
Invoke time: | Passive ability that is always in effect. |
Maximum Adjustment: | 40% Fear-Resistance |
Notes: | None. |
Range: | Argonaught only. |
Resting Time: | None. |
Special: | None. |
Susceptibilities: | Not applicable. |
Value: | 20,000 white-gold |
Fortitude (Adventurer Ability (levels 6+) Return to top
Negates physical damage from attacks (as does damage-reduction) This ability can be purchased multiple times. |
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Modification-Point Cost (M.P.C.): 20 Prerequisites --------------------------- : Argonaught |
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Ability-points to invoke: | 10 |
Area of Effect: | Argonaught only. |
Avoidance-Roll: | None. |
Damage: | None. |
Duration: | 2 hours.
Note: Ability-Points used to invoke this ability will not begin to regenerate until this duration has expired. |
Effect Time: | Instant. |
Explanation: |
While the "Duration" is in effect, this ability will negate physical damage to the Argonaught. Any time he or she is struck with a weapon damage will be negated by 1-D4 points of damage. This ability can be purchased 4 times.
Example: 2nd purchase: 2-D4 3rd purchase: 3-D4 4th purchase: 4-D4 |
Hand Movement: | Two hands. Cross hands in front of chest and quickly lower them down. |
Healing: | None. |
Immunities: | None. |
Invoke time: | Instant. |
Maximum Adjustment: | 4-D4. |
Notes: | None. |
Range: | Argonaught only. |
Resting Time: | None. |
Special: | None. |
Susceptibilities: | Not applicable. |
Value: | 20,000 white-gold |
Keeper of the Blade (Adventurer Ability (levels 6+) Return to top
This ability grants added damage to each successful weapon strike. This ability can be purchased multiple times. |
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Modification-Point Cost (M.P.C.): 14 Prerequisites --------------------------- : Argonaught |
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Ability-points to invoke: | 7 |
Area of Effect: | Weapon wielded (if two weapons are being wielded, the "Ability-points to invoke" will double). |
Avoidance-Roll: | Yes: Avoid vs. "Mental-strength" to perform this ability. |
Damage: | + 1-D6 damage added to each weapon strike. See: "Explanation". |
Duration: | 36 turns (3 minutes). |
Effect Time: | Instant. |
Explanation: |
This ability grants the added damage of +1-D6 to each successful strike for the "Duration:".
There will be a + 1-D6 cumulative damage for every scroll memorized after learning this ability. |
Hand Movement: | None. |
Healing: | Not applicable. |
Immunities: | Not applicable. |
Invoke time: | Instant. |
Maximum Adjustment: | +4-D6 damage. |
Notes: | None. |
Range: | Argonaught only. |
Resting Time: | None. |
Special: | None. |
Susceptibilities: | Not applicable. |
Value: | 14,000 white-gold |
Mind Link 1 (Adventurer Ability (levels 6+) Return to top
Argonaught can mentally speak mind to mind with his or her steed. This ability can be purchased multiple times. |
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Modification-Point Cost (M.P.C.): 14 Prerequisites --------------------------- : Argonaught |
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Ability-points to invoke: | 7 |
Area of Effect: | Argonaught and creature being communicated with. |
Avoidance-Roll: | Argonaught’s steed must make a successful Avoidance-roll vs. “Awareness”. |
Damage: | Not applicable. |
Duration: | 12 turns (60 seconds) + 1 turn (5 seconds) per level after gaining this ability. |
Effect Time: | Once the target makes a successful Avoidance-roll vs. "Awareness", the "Duration:" will begin. |
Explanation: |
The Argonaught can speak mind to mind of his or her steed.
Communication will be the same as when you give a command verbally, and the pet or steed must be trained to know this command. |
Hand Movement: | None. |
Healing: | Not applicable. |
Immunities: | Only the Argonaught's personal pets and steeds can be effected by this ability. |
Invoke time: | Instant. |
Maximum Adjustment: | None. |
Notes: | None. |
Range: | 10 spaces (50'), but your pet or steed must be in view (not plain view, just recognizable).
Note: For every scroll memorized after learning this ability, the Range will increase by 1 space (5'). |
Resting Time: | None. |
Special: | None. |
Susceptibilities: | Not applicable. |
Value: | 14,000 white-gold |
Minotaur's Luck 1 (Adventurer Ability (levels 6+) Return to top
Gain the uncanny, regenerating, luck of the Minotaur. |
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Modification-Point Cost (M.P.C.): 20 Prerequisites --------------------------- : Argonaught |
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Ability-points to invoke: | Passive ability always in effect. |
Area of Effect: | Argonaught only. |
Avoidance-Roll: | None. |
Damage: | Not applicable. |
Duration: | Not Applicable. |
Effect Time: | Not applicable. This is a passive ability that is always in effect, just as normal Luck is. |
Explanation: |
You will gain 4 points of Minotaur's Luck. It is exactly as the Minotaur's Ability in that you will not lose your next physical offensive turn if used. Minotaur's Luck used will regenerates at a rate of 1-D4 points per 1 turn (5 seconds).
If you use even 1 single point of regular Luck, Minotaur's Luck will not negate the loss of your next physical turn (you must only use Minotaur's Luck to enable this ability).
This ability CANNOT be purchased multiple times, but CAN be learned from a scroll an indefinite amount of times. In other words, once a Guild Master has taught you this ability, he or she can never teach it to you again. You must then find scrolls to memorize in order to increase your pool of Minotaur's Luck. |
Hand Movement: | Not applicable. |
Healing: | Not applicable. |
Immunities: | Not applicable. |
Invoke time: | Not applicable. This is a passive ability that is always in effect, just as normal Luck is. |
Maximum Adjustment: | 4 (from a Guild Master), but there is no cap to how many times you can memorize scrolls, increasing your pool of Minotaur's Luck.
See: "Explanation" (read the last paragraph). |
Notes: |
Note: This ability stacks with other abilities of the same nature (i.e., Minotaur's Luck 2).
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Range: | Argonaught only. |
Resting Time: | None. |
Special: | None. |
Susceptibilities: | Not applicable. |
Value: | 20,000 white-gold |
Transformation 1 (Adventurer Ability (levels 6+) Return to top
Argonaught can shape-shift into a common Black Bear. |
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Modification-Point Cost (M.P.C.): 14 Prerequisites --------------------------- : Seeker Ability, "Creature Studies" (Common Black Bear). |
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Ability-points to invoke: | 7 |
Area of Effect: | Argonaught only. |
Avoidance-Roll: | Yes: A successful avoidance-roll vs. “Magic” is needed to successfully shape-shift. |
Damage: | Not applicable. |
Duration: | 72 hours or until the Argonaught wishes to change back (which takes 3 turns (15 seconds). |
Effect Time: | 3 turns (15 seconds). |
Explanation: |
The Argonaught has the ability to transform into a common Black Bear of equal level, yet still gain the bonuses of weapons, armor, and defensive treasure items which protect the wearer. |
Hand Movement: | None. |
Healing: | Not applicable. |
Immunities: | Not applicable. |
Invoke time: | Instant, but the Transformation will take 3 turns (15 seconds) to complete, as stated by the "Effect Time". |
Maximum Adjustment: | Not applicable. |
Notes: | Only one attempt to perform a Transformation can be attempted per 24 hours. |
Range: | Argonaught only. |
Resting Time: | None. |
Special: | None. |
Susceptibilities: | Not applicable. |
Value: | 14,000 white-gold |
Transformation 2 (Adventurer Ability (levels 6+) Return to top
Argonaught can shape-shift into a common Brown Bear. |
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Modification-Point Cost (M.P.C.): 16 Prerequisites --------------------------- : Transformation 1 Seeker Ability, "Creature Studies" (Common Brown Bear). |
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Ability-points to invoke: | 8 |
Area of Effect: | Argonaught only. |
Avoidance-Roll: | Yes: A successful avoidance-roll vs. “Magic” is needed to successfully shape-shift. |
Damage: | Not applicable. |
Duration: | 72 hours or until the Argonaught wishes to change back (which takes 3 turns (15 seconds). |
Effect Time: | 3 turns (15 seconds). |
Explanation: |
The Argonaught has the ability to transform into a common Brown Bear of equal level, yet still gain the bonuses of weapons, armor, and defensive treasure items which protect the wearer. |
Hand Movement: | None. |
Healing: | Not applicable. |
Immunities: | Not applicable. |
Invoke time: | Instant, but the Transformation will take 3 turns (15 seconds) to complete, as stated by the "Effect Time". |
Maximum Adjustment: | Not applicable. |
Notes: | Only one attempt to perform a Transformation can be attempted per 24 hours. |
Range: | Argonaught only. |
Resting Time: | None. |
Special: | None. |
Susceptibilities: | Not applicable. |
Value: | 16,000 white-gold |
Transformation 3 (Adventurer Ability (levels 6+) Return to top
Argonaught can shape-shift into a Giant Black Bear. |
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Modification-Point Cost (M.P.C.): 18 Prerequisites --------------------------- : Transformation 1 Seeker Ability, "Creature Studies" (Giant Black Bear). |
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Ability-points to invoke: | 9 |
Area of Effect: | Argonaught only. |
Avoidance-Roll: | Yes: A successful avoidance-roll vs. “Magic” is needed to successfully shape-shift. |
Damage: | Not applicable. |
Duration: | 72 hours or until the Argonaught wishes to change back (which takes 3 turns (15 seconds). |
Effect Time: | 3 turns (15 seconds). |
Explanation: |
The Argonaught has the ability to transform into a Giant Black Bear of equal level, yet still gain the bonuses of weapons, armor, and defensive treasure items which protect the wearer. |
Hand Movement: | None. |
Healing: | Not applicable. |
Immunities: | Not applicable. |
Invoke time: | Instant, but the Transformation will take 3 turns (15 seconds) to complete, as stated by the "Effect Time". |
Maximum Adjustment: | Not applicable. |
Notes: | Only one attempt to perform a Transformation can be attempted per 24 hours. |
Range: | Argonaught only. |
Resting Time: | None. |
Special: | None. |
Susceptibilities: | Not applicable. |
Value: | 18,000 white-gold |
Transformation 4 (Adventurer Ability (levels 6+) Return to top
Argonaught can shape-shift into a Giant Brown Bear. |
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Modification-Point Cost (M.P.C.): 20 Prerequisites --------------------------- : Transformation 1 Seeker Ability, "Creature Studies" (Giant Brown Bear). |
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Ability-points to invoke: | 10 |
Area of Effect: | Argonaught only. |
Avoidance-Roll: | Yes: A successful avoidance-roll vs. “Magic” is needed to successfully shape-shift. |
Damage: | Not applicable. |
Duration: | 72 hours or until the Argonaught wishes to change back (which takes 3 turns (15 seconds). |
Effect Time: | 3 turns (15 seconds). |
Explanation: |
The Argonaught has the ability to transform into a Giant Brown Bear of equal level, yet still gain the bonuses of weapons, armor, and defensive treasure items which protect the wearer. |
Hand Movement: | None. |
Healing: | Not applicable. |
Immunities: | Not applicable. |
Invoke time: | Instant, but the Transformation will take 3 turns (15 seconds) to complete, as stated by the "Effect Time". |
Maximum Adjustment: | Not applicable. |
Notes: | Only one attempt to perform a Transformation can be attempted per 24 hours. |
Range: | Argonaught only. |
Resting Time: | None. |
Special: | None. |
Susceptibilities: | Not applicable. |
Value: | 20,000 white-gold |
Transformation 5 (Adventurer Ability (levels 6+) Return to top
Argonaught can shape-shift into a Prehistoric Cave Bear. |
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Modification-Point Cost (M.P.C.): 40 Prerequisites --------------------------- : Transformation 1 Seeker Ability, "Creature Studies" (Prehistoric Cave Bear). |
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Ability-points to invoke: | 20 |
Area of Effect: | Argonaught only. |
Avoidance-Roll: | Yes: A successful avoidance-roll vs. “Magic” is needed to successfully shape-shift. |
Damage: | Not applicable. |
Duration: | 72 hours or until the Argonaught wishes to change back (which takes 3 turns (15 seconds). |
Effect Time: | 3 turns (15 seconds). |
Explanation: |
The Argonaught has the ability to transform into a Prehistoric Cave Bear of equal level, yet still gain the bonuses of weapons, armor, and defensive treasure items which protect the wearer. |
Hand Movement: | None. |
Healing: | Not applicable. |
Immunities: | Not applicable. |
Invoke time: | Instant, but the Transformation will take 3 turns (15 seconds) to complete, as stated by the "Effect Time". |
Maximum Adjustment: | Not applicable. |
Notes: | Only one attempt to perform a Transformation can be attempted per 24 hours. |
Range: | Argonaught only. |
Resting Time: | None. |
Special: | None. |
Susceptibilities: | Not applicable. |
Value: | 40,000 white-gold |