Game Master: Here are some basic structures (from Printables) for you to fill with content. These are not modules. Happy adventuring! :)
Dungeon 4
Dungeon 5
Dungeon 6
Dungeon 7
Dungeon 8
Dungeon 9
Dungeon 15
Dungeon 17
Dungeon 19
Dungeon 21
Guardians of Utaemia:
Concerning this gaming system, and the transfer of PDF information into site pages:
1. If you can't find the information you need on these site pages, use the PDF (for now).
The PDF will always be available for offline play, but will eventually become the
more simplistic information source.
2. DO NOT READ ALL THE RULES and THE BOOKS. Treat game information as
REFERENCE MATERIALS to be looked up during game-play (these will be linked).
3. The Creating the Character book is a step-by-step creation of your character.
This book will constantly evolve as new races and ideas are placed in the game.
Click the top link in this book (the rest is self explanatory). This will be the only
book you need to read through from beginning to end.
4. The Creating the Character book is NOT in alphabetical order, but a step by step
book for the creation of characters. With the exception of this one, all books are set
up as their own index (alphabetical by subject).
5. Requests for content to be added from the Cluster Book are always welcome.
If you see something you like, drop me a note at:
selman24777 - at - gmail - dot - com).
6. Links make it easy to navigate Guardians. If you think a link would make this
easier, email me.
What is Guardians of Utaemia?
Guardians of Utaemia is a Table-Top FANTASY ROLE PLAY GAME (FRPG).
Within the realm of Utaemia, players act out a fictional persona character as a Game Master (GM) narrates the occurrences and instances during game-play. Players are free to build a system of trade and commerce within the safety of fortified civilizations, explore the untamed regions of Utaemia; a world granting high adventure to those bold enough to brave its wilds.
In the world of Utaemia, you can possess many different circles of knowledge and power, or follow a direct path to glory, studying but one circle of knowledge. The choice is based on how you wish to mold your character.
As a warrior you wield a blade with skill, as well as manipulate the elements of air, earth, fire and water by also following the path of the Elemental Magician. You also possess the in depth skills needed to heal yourself and allies as well as skillfully survive in the wilds. Indeed, your studies have advanced you in many paths of power, power unmatched by those of an ancient and fading world.
Learn dozens of various Trade-Skills (Weapon-Smith, Armorer, Black Smith, and many other trades of interest). If you possess the affinity for nature, there is Hunter, Trapper, Cartography, Riding skills to be learned. If you seek the mysteries of the unknown, there is Alchemy, Geological Studies, Herbalist, Apothecary and Tracker. Challenging Trade-Skills can be undertaken as well, like the adventurous Sailor. Become the ever daring Survivalist, mastering the basic needs of life with nothing but the shirt on your back.
In Guardians of Utaemia, you will choose your destiny within the world of Utaemia, all the while experiencing adventure, testing you to your limits (leading you to glory, power, or your eternal demise).
To give you a visual of what type of gaming system Guardians of Utaemia is, I put together a dungeon scene with items I've collected over the years.
Dungeon 1 Dungeon 2 Dungeon 3 Beescart
Dungeon 10 (level 1) Dungeon 10 (level 2) Map Key
Crypt 1 Crypt 2
Tomb of Dark Preservation (level 1) Tomb of Dark Preservation (level 2)
Labyrinth of Secrets (level 1) Labyrinth of Secrets (level 2) Labyrinth of Secrets (level 3)
Spider Shrine