Enchanted Items (N):
Clusters to sort out from the old school gaming system (many of these items are already installed into the current system):
%Roll: Item Type - N
01-05: Necklace, Anti-Location
06-08: " ", Charming
09-11: " ", Flying
12-15: " ", Fog
16-17: " ", Global Imprisonment
18-19: " ", Greater Dragon Ability Resistance
20: " ", Knowledge
21-23: " ", Lesser Dragon Ability Resistance
24-26: " ", Magic
27-28: " ", Oxygen
29-31: " ", Orion's Many Protections %Roll: Types:
01-04: Acid (300x.)
05-08: Alteration (Basilisk, Gazer Bat, etc.)
09-12: Characteristic Draining
13-16: Charm
17-20: Cold (300x.)
21-24: Death
25-28: Death Presence
29-32: Disease
33-36: Dragon Presence
37-40: Jahtha Presence
41-44: Jahthein Presence
45-48: Electricity
49-52: Fear
53-56: Fire (300x.)
57-59: Hex
60: Holy
61-64: Incorporeal
65-68: Insects
69-72: Lycanthropes
73-76: Magic
77-80: Paralysis
81-83: Poison
84-85: Shamanistic Magic
86-88: Sickness
89-92: Spell
93-95: Stench
96: UnHoly
97-00: Vampires
32: " ", Power
33-40: " ", Revealing
41-45: " ", Shielding
46-55: " ", Sight
56-60: " ", Silver Shards
61-66: " ", Smoke
67: " ", Sunheat
68-69: " ", Suspended Animation
70-75: " ", Thunder (explodes, cave-in)
76-80: " ", Wortal's Barrier
81-85: " ", Zoom
86-92: Needle %Roll: Acupuncture type of needles:
01-25: Healing
26-50: Insanity
51-75: Paralysis
76-00: Shaman's
93-00: Net %Roll: Net types:
01-50: Dragon
51-00: Paralysis