Enchanted Items (Mirrors):

 

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Bonded Mirror:

 

     One random creature within mirror. GMs choice, but must have a intelligence, mental-strength and wisdom of no less than 20+ each. This creature will be a caster of some kind, or a being that holds significant power (for good or evil). While within the mirror, the owner of the mirror can command certain aid, advice, etc., of which the creature must oblige to the best of its abilities. If the mirror is broken the creature will be undone, appearing as a still part of a perfect picture of it on all the shards of glass (so if all the pieces were put together again, it would show the creature in full). If the mirror is broken, the figure will become motionless as it last appeared before the mirror was broken, frozen (or for a better word, dead) in time; struck still and lifeless as a mere puzzle).

 

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Mirror Mirror:

 

    Ask it a question and it will tell you the truth... if it knows... but beware, the mirror is alive and has pride in its own wealth of knowledge. For if it does not know the answer to a question, it may lie.

 

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Phamtom Mirror:

 

    Houses one phantom to be conversed with. Also, one can see intangible, phantom, invisible spirits in the reflection of its surface.

 

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Spying Glass:

 

    Like a crystal ball.

 

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Stepping Glass:

 

    See things, worlds, places, ... can step through and back again.

 

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Thinking Glass:

 

    Mental things are made known unto you as you stare into it.

 

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Vanity:

 

     Make yourself appear as you wish to be seen. Only through the reflection of this mirror can others see you as you wish to be seen.

 

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Wishing Glass:

 

    Person within mirror grants a wish . . . for a price.

 

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Wispering Glass:

 

    Whisper and sometimes you hear someone in the deepness of the mirror’s confines whisper back.

 

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Zarr's Prismatic Mirror:

 

    Faceted prismatic mirror that when stared into you are captured within one of its prismatic facets (each facet is anti-magic and within it, one is considered banished).