Enchanted Items (Gloves):
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Raw cluster to be organized:
Battle
5% chance to gain +1-D6 attacks in one turn. Roll 1D20 when attacking... a 20 will indicate that the 1D6 die will be rolled (the result will be the # of extra attacks the wearer will gain).
Diamond
Squeeze coal to make a diamond.
Paralysis
Touch causes paralysis: Avoid vs. “Paralysis” or become immobile (the drawback to these gloves is that whatever befalls the targeted, falls upon the one wearing the gloves also.
Speed
Adjusted spell-casting time as is the wearer has +2-D10 dexterity.
+2-D10 vs. any form of avoidace-roll that has to do with hands, or dexterity.
+2-D10 defense when parrying or blocking.
+1-D4 punches per turn (for monk).
Sprakurin
Stuns, showers sparks of blinding light, causes x2 to x5 damage, etc., each time max. strike occurs. Some effects will happen spontaneously when max strike occurs (i.e., wearer vanishes, weaken foe, enfeeble foe, drain creatures attack damage, etc.).
Substance
The wearer can handle substance from the Substance Dimension, mold it and, if he or she has the proper power, bring that substance to life (i.e., Powerslave).