Enchanted Items (F):

 

Fruit

 

 

 

Clusters to sort out from the old school gaming system (many of these items are already installed into the current system):

 

%Roll: Item Type - F
01-07    Fire Cube
08-16    Flask, Endless Dark Ale
17-19    "                    " Elven Spirits
20-24    "                    " Kohakk
25-34    "                    " Light Ale
35-36    "                    " Potion
37-39    "                    " Sovala Keenya
40-59    "                    " Water
60         "                    " Water (toxin poisoned water)
61-62    "                    " Water (watery slumber)
63-75    "                    " Wine
76-80    "                    " Wygen's Drought
81-90    Flask, Smoke
91-95    Flute, Charming
96-98    "     ", Dragon-Call
99-00    Furniture, Animated

 

Flute, Allied Healing: Play this soothing music while a Healer casts any type of healing spell, or invokesany typeof healing ability or power. +1 added to Healer level of power (+1 per 5 levels ofthe Bard).

 

Flute, War: Same as the above flute, but for warrior class abilities.

 

Flute, Blood: Same as the above flute, but for assassin class abilities.

 

Flute, Shadow: Same as the above flute, but for thief and wander thief class abilities.

 

Flute, Dream: Sends sleeper into a daydream of the Bard's desire. Prerequisite: Dreamweaver Seeker. The Bard does not have to know any Dreamweaver spells, but must be on the path of the Dreamweaver.

 

Flute, Calling: Sends a call out to those with musical talent. Calls out to those with acertain desired talent the Bard isseeking for. The % roll chart willbe the list of trade-skills + maybe some other unlisted talents. Discretion of teh G.M.

 

Flute, Folklore: While an entertainer is playing this at an Inn (only at an inn), patrons tongues will be loosed and relaxed more in speaking and listening to local and broad tales and legends. Great flute for finding an adventure, or answers to curiosities.

 

Flute, Dancing: Helps to encourage danging!

 

Flute, Festivity: Causes common merriment.

 

Flute, Piper: +1to cause rats to swarm. Bard Song: "Swarming Masses": Causes rats to gather into one location.

 

Flute, Master Piper: +1to cause the larger monster class rats to swarm. Bard Song: "Swarming Masses": Causes rats to gather into one location.

 

Flute, Lengendary Piper: +1to cause the giant monster class rats to swarm. Bard Song: "Swarming Masses": Causes rats to gather into one location.

 

Flute, Epic Piper: +1to cause the gargantuan monster class rats to swarm. Bard Song: "Swarming Masses": Causes rats to gather into one location.

 

Flute, Marching: Increases: +1 to contstitution, coordination, movement, strength. Only used for marching.

 

Mercy Flute: Play to calm enemies wrath (this only works if creatures have not been wounded).