Enchanted Items (Boots):

 

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Raw cluster to be organized:

 

Combat:
+11 to +40 to strike (roll 1-D30+10). +5 to +100 damage (roll 1-D20x5).

Dragon-Fire
+1-D6 fire damage per max. strike. there is Frost, Electricity and Acid also.

Elemental
Air, earth, fire, lava, stone, thorn, water.

Horizon
Run in the air or on ground (+3 spaces (15') / turn ground and +6 in the air.

Jagged
Common looking boots (high, hard leather) that cause sharp damage)

Levitation
Common levitation. Up to wearers height, can travel 6spt.

Mystic
Effects spirit and substance.

Oceanic
When worn, the wearer can walk about the ocean floor at great depths. These boots do not give oxygen to the wearer, but do protect from the pressure of the deep.

Runners
+1 to +20 space movement per turn.
+1 to +30 constitution.

Speed
+2-D10 initiative.
+2-D10 defense when evading by dodging.
+1-D4 kicks per turn (for monks).