Enchanted Weapon: (Whip: Trainer's)    

With the exception of the handls, the surface of this entire whip glistens with what appears to be diamond dust.

 

Characters which use this whip cannot use the power of it. This only a Trainer can do. That being said, there are two ways to use this weapon:

 

1:

- Roll to strike a target (as you do with any weapon).

- Permanent x2 damage wielded by non-Trainer.

 

2:

- Know one Trainer ability to effect a creatures by this whip's enchantment. This will be explained in all the Trainer abilities in which a Trainer's Whip is needed.

- Permanent x3 damage wielded by Trainer.

 

Area of Effect: 35' radius from the space the whip is cracked (the "Range").

Avoidance-Roll: None. The fist-sized rocks which strike the area are real stones.

Damage: For a non-Trainer: x2. Fora Trainer: x5.

Duration: Permanent, or according to the above explanation.

Effect timeAs stated in the above explanation and rulings.

Immunities: None.

Note: If you use this whip as a non-trainer, it is merely an enchanted whip. There is nothing more than gaining x3 damage. If you follow the path of the Trainer, you will see why this whip is incredibly valuable.

 

Range: 3 spaces (15'). See: "Area of Effect".

Special: There is a 10% chance of this being Greater Trainer's Whip, causing x5 damage. Value: 16 White-Gold

 

Spell-Points to cast:There is a 10% chance of this being a Greater Trainer's Whip (x3 damage for non-Trainer and x4 damage for Trainer). Value: 8 Electrum.

 

Useable: Permanent (as a weapon).

Value: 4 White-Gold.