Enchanted Weapon: (Whip: Rain Krakker)    

The leather surface of this entire whip is crafted with dark-brown runes.

 

There are two ways to use this weapon. The first is merely to strike a target. The other is to cast down a shower of stone in an area. See below:

 

Used as a normal whip on a target:

The whip can be used as normal, causing x2 damage.

 

Used as a Rain Krakker:

Cracking this whip in the air will cause a mild thunderclap, and the air above will haze over the area with a fleeting gray mist. Out of the gray mist above a hail of fist-sized rocks will shoot down, possibly damaging all within the "Area of Effect". See "Note" (critical note).

 

Spell-points and/or Ability-Points used to cast this enchantment: 80

There will be 3-D10 rocks that will strike random spaces (Game Master's roll on this).

 

- The wielder will roll to hit a creature if any rock strikes the same space the creature is in.. Creatures can attempt to evade this attack. This is considered a hurled weapon (+30 Offense).

 

Special: There is a 10% chance of this being a Greater Rain Krakker Whip (x2 damage). Value: 13 Electrum.

 

Spell-Points to cast

Area of Effect: 35' radius from the space the whip is cracked.

Avoidance-Roll: None. The fist-sized rocks which strike the area are real stones.

Damage: 5-D20 per rock.

Duration: 1 turn (5 seconds).

Range: 3 spaces (15'). See: "Area of Effect".

Effect timeInstant.

Immunities: None.

Note: Even though a rocks will NEVER strike the wielder, care must be taken, for the stones which fall CAN and WILL harm allies.

 

Special: There is a 10% chance of this being Greater Rain`Krakker Whip, raining down stones in the "Area of Effect" for 1-D4 turns. Value: 32 White-Gold

 

Useable: Permanent (as a weapon).

Value: 8 White-Gold.