Enchanted Warpick: Fire-Bolt
The Fire-Bolt Warpick has firey-red runes etched into the surface of the head.
The target struck will be damaged not only by the Warpick, but by a searing fire burn. See: "Damage" below.
Damage: %Roll: Fire damage: Only roll once for the permanent power of the fire-burn.
01-74: 4-D4
75-82: 6-D4
83-89: 8-D4
90-95: 10-D4
96-00: 12-D4
History: Unknown.
Immunities: Fire-dwelling creatures take only ½ damage, and fire-using creatures take no damage. Fire damage is an enchantment (check for enchantment-resistant items to nullify fire burn from this weapon). Cannot burn a target while underwater.
Notes: None.
Special: Not only does the head of this weapon burn on every strike, but a Fire-Bolt can shot at a target (see: "Fire-Bolt" below).
Susceptibilities: Amphibians and snail/slug creatures take +50% damage from fire burn.
Value: 4-D4: 1 White-Gold.
6-D4: 2 White-Gold.
8-D4: 3 White-Gold.
10-D4: 4 White-Gold.
12-D4: 5 White-Gold.
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Fire-Bolt
Shoot a bolt of fire at the desired target.
Considered this as a thrown attack (+20 Offense).
Ability/Spell-Points to shoot Fire-Bolt: 60
- A mix of spell-points and/or ability-points can be used to cast Fire-Bolt.
Area of Effect: 15' Radius.
Avoidance-Roll: Target must dodge out from the "Area of Effect" in order to not be damaged.
Casting Time: Instant.
Range: 6 spaces (30').