Enchanted Warpick: Fire-Bolt    

The Fire-Bolt Warpick has firey-red runes etched into the surface of the head.

The target struck will be damaged not only by the Warpick, but by a searing fire burn. See: "Damage" below.

 

Damage: %Roll: Fire damage: Only roll once for the permanent power of the fire-burn.

                01-74:   4-D4

                75-82:   6-D4

                83-89:   8-D4

                90-95:   10-D4

                96-00:   12-D4

 

History: Unknown.

Immunities: Fire-dwelling creatures take only ½ damage, and fire-using creatures take no damage. Fire damage is an enchantment (check for enchantment-resistant items to nullify fire burn from this weapon). Cannot burn a target while underwater.

 

Notes: None.

Special: Not only does the head of this weapon burn on every strike, but a Fire-Bolt can shot at a target (see: "Fire-Bolt" below).

 

Susceptibilities: Amphibians and snail/slug creatures take +50% damage from fire burn.

Value: 4-D4: 1 White-Gold.

            6-D4: 2 White-Gold.

            8-D4: 3 White-Gold.

            10-D4: 4 White-Gold.

            12-D4: 5 White-Gold.

 

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Fire-Bolt

 

Shoot a bolt of fire at the desired target.

Considered this as a thrown attack (+20 Offense).

 

Ability/Spell-Points to shoot Fire-Bolt: 60

- A mix of spell-points and/or ability-points can be used to cast Fire-Bolt.

 

Area of Effect: 15' Radius.

Avoidance-Roll: Target must dodge out from the "Area of Effect" in order to not be damaged.

Casting Time: Instant.

Range: 6 spaces (30').