Enchanted Trident: Frost-Bolt    

The Frost-Bolt Trident has snow-white runes etched into the surface of the head.

The target struck will be damaged not only by the trident, but by a chilling frost burn. See: "Damage".

 

Damage: %Roll: Frost damage: Only roll once for the permanent power of the Frost-burn.

                01-74:   4-D4

                75-82:   6-D4

                83-89:   8-D4

                90-95:   10-D4

                96-00:   12-D4

 

History: Unknown.

Immunities: Frost-dwelling creatures take only ½ damage, and Frost-using creatures take no damage. Frost damage is an enchantment (check for enchantment-resistant items to nullify Frost burn from this weapon).

 

Notes: Frost-Bolt can be used underwater, yet over at 1/2 the normal "Range".

Special: See: "Frost-Bolt" (below).

Susceptibilities: Amphibians and snail/slug creatures take +50% damage from Frost burn.

Value: 4-D4: 1 White-Gold.

            6-D4: 2 White-Gold.

            8-D4: 3 White-Gold.

            10-D4: 4 White-Gold.

            12-D4: 5 White-Gold.

 

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Frost-Bolt

 

Shoot a bolt of Frost at the desired target.

Considered this as a thrown attack (+20 Offense).

 

Ability/Spell-Points to shoot Frost-Bolt: 60

- A mix of spell-points and/or ability-points can be used to cast Frost Bolt.

 

Area of Effect: 15' Radius.

Avoidance-Roll: None. Target must dodge out of the "Area of Effect" in order to not be damaged.

Casting Time: Instant.

Range: 6 spaces (30').