Enchanted Sword: Tracer    

The Tracer Sword has misty, ghost-like runes etched into the surface of the blade.

 

When the command word, "Shaetah" (Mirellian Elf for: Trace), is uttered three ghost-like blades will phase into being and follow the stroke of the blade, striking 3 more times hammering down upon a target on a successful strike.

 

If a maximum strike occurs (+40 offensive roll over the defender's roll), and if the wielder Sword's strength is equal to or greater than his or her opponent’s, the targeted must make a successful avoidance-roll vs. “Strength”, or lose the next offensive turn.

 

Roll on the following chart to know the type of sword found:

                         %Roll: Sword types:

                         01-10:   Broad

                         11-20:   Cur

                         21-30:   Katana

                         31-40:   Long

                         41-50:   Mandoble

                         51-60:   Scimitar

                         61-70:   Short

                         71-80:   Tithian

                         81-90:   Toothed

                         91-00:   War

 

Damage: As the normal damage of the sword (+ the normal damage for each tracer). Each tracer sword must be rolled separately for damage (+1-D8 per Rank).

 

History: It is only known that the Mirellian Elves crafted this weapon.

Immunities: None.

Notes: None.

Susceptibilities: None.

Value: 8 White-gold.