Staff: Magic    

This staff appears as a master crafted wooden staff. It holds great magic within.

Roll on Chart #1 to know the type of magic this weapon will hold:

 

Chart #1

%Roll: Circle of magic:

01-05:   Animationist

06-10:   Conjurer

11-15:   Divinationist

16-20:   Druid

21-25:   Elemental Magician

26-30:   Empath

31-35:   Enchanter

36-40:   Fate

41-45:   Healer

46-50:   Illusionist

51-55:   Light Weaver

56-60:   Locust Magician

61-65:   Magician

66-70:   Mystic

71-75:   Necromancer

76-80:   Psychic

81-85:   Recorder

86-90:   Shaman

91-95:   Spiritualist

96-00:   Supernaturalist

 

Roll on Chart #2 to know how many spells are set within this staff:

 

Chart #2
%Roll: # of spells:

01-46:   1

47-56:   2

57-65:   3

66-73:   4

74-80:   5

81-86:   6

87-91:   7

92-95:   8

96-98:   9

99-00:   10

 

After rolling the circle of magic and number of spells go to the adventure spell-list and roll up each spell for that specific class.

 

Roll on Chart #3 to know how many Spell-Points this staff will have:

 

Chart #3
%Roll: # of Spell-Points:

01-46:   5-D6 +6

47-56:   7-D6 +8

96-98:   9-D6 +10

99-00:   11-D6 +12

 

Area of Effect: As the spell.

Avoidance-Roll: As the spell.

Damage: As the spell.

Duration: As the spell.

Effect timeAs the spell.

Immunities: As the spell.

Useable: As long as you have the Spell-Points it takes to cast a spell from the staff, the caster can do so.

ValueThe value of all the spells combined + 10 Electrum per Spell-Point.