Staff: Magic
This staff appears as a master crafted wooden staff. It holds great magic within.
Roll on Chart #1 to know the type of magic this weapon will hold:
Chart #1
%Roll: Circle of magic:
01-05: Animationist
06-10: Conjurer
11-15: Divinationist
16-20: Druid
21-25: Elemental Magician
26-30: Empath
31-35: Enchanter
36-40: Fate
41-45: Healer
46-50: Illusionist
51-55: Light Weaver
56-60: Locust Magician
61-65: Magician
66-70: Mystic
71-75: Necromancer
76-80: Psychic
81-85: Recorder
86-90: Shaman
91-95: Spiritualist
96-00: Supernaturalist
Roll on Chart #2 to know how many spells are set within this staff:
Chart #2
%Roll: # of spells:
01-46: 1
47-56: 2
57-65: 3
66-73: 4
74-80: 5
81-86: 6
87-91: 7
92-95: 8
96-98: 9
99-00: 10
After rolling the circle of magic and number of spells go to the adventure spell-list and roll up each spell for that specific class.
Roll on Chart #3 to know how many Spell-Points this staff will have:
Chart #3
%Roll: # of Spell-Points:
01-46: 5-D6 +6
47-56: 7-D6 +8
96-98: 9-D6 +10
99-00: 11-D6 +12
Area of Effect: As the spell.
Avoidance-Roll: As the spell.
Damage: As the spell.
Duration: As the spell.
Effect time: As the spell.
Immunities: As the spell.
Useable: As long as you have the Spell-Points it takes to cast a spell from the staff, the caster can do so.
Value: The value of all the spells combined + 10 Electrum per Spell-Point.