Enchanted Sickle: Snap`Shard    

The Snap`Shard Sickle has silver runes etched into the entire surface of its crescent blade.

 

When the wielder strikes a creature on a Maximum-Strike of +60 over his or her defender's roll, tiny shards will break lose from the weapon, inflicting damage over time to the area struck (armor as well) for 1-D6 turns. Roll on the following chart to know how much additional damage will be caused by the shards:

 

%Roll: Shards damage:

01-64:   1-D6

65-78:   2-D6

79-90:   3-D6

91-00:   4-D6

 

There will be a 10% chance of this being a Greater Snap`Shard Sickle, causing damage as follows:

%Roll: Damage / Value:

01-82:   5-D6        32 White-Gold.

83-89:   6-D6        64 White-Gold.

90-95:   7-D6        1 Yellow-Gold, 28 White-Gold.

96-00:   8-D6        2 Yellow-Gold, 56 White-Gold.

 

 

Avoidance-Roll: None.

Damage: Normal damage for a Sickle + continual damage (+ 1-D8 per rank).

Duration: Permanent item.

History: Unknown.

Notes: None.

 

Value:

1-D6 continual damage: 2 White-Gold.

2-D6 continual damage: 4 White-Gold.

3-D6 continual damage: 8 White-Gold.

4-D6 continual damage: 16 White-Gold.