Enchanted Sickle: Snap`Shard
The Snap`Shard Sickle has silver runes etched into the entire surface of its crescent blade.
When the wielder strikes a creature on a Maximum-Strike of +60 over his or her defender's roll, tiny shards will break lose from the weapon, inflicting damage over time to the area struck (armor as well) for 1-D6 turns. Roll on the following chart to know how much additional damage will be caused by the shards:
%Roll: Shards damage:
01-64: 1-D6
65-78: 2-D6
79-90: 3-D6
91-00: 4-D6
There will be a 10% chance of this being a Greater Snap`Shard Sickle, causing damage as follows:
%Roll: Damage / Value:
01-82: 5-D6 32 White-Gold.
83-89: 6-D6 64 White-Gold.
90-95: 7-D6 1 Yellow-Gold, 28 White-Gold.
96-00: 8-D6 2 Yellow-Gold, 56 White-Gold.
Avoidance-Roll: None.
Damage: Normal damage for a Sickle + continual damage (+ 1-D8 per rank).
Duration: Permanent item.
History: Unknown.
Notes: None.
Value:
1-D6 continual damage: 2 White-Gold.
2-D6 continual damage: 4 White-Gold.
3-D6 continual damage: 8 White-Gold.
4-D6 continual damage: 16 White-Gold.