Enchanted Knee-Spike: Sickness    

The Sickness Knee-Spike has dark-yellow runes etched into the surface of the spike.

 

When this spike strikes a target in the flesh for more than 50% damage, that target must make a successful Avoidance-Roll vs. "Sickness", or instantly suffer the following pentalties:

 

These effects stack:

1. -1 Movement (minimum movement imparement = 1 space per turn).

2. -1 Defense

3. -1 Offense

 

# found: 1.

Effect Time: Instant.

Area of Effect: 1 target.

Damage: As the normal damage of the knee-spike.

Duration: 3-D20 turns.

History: Unknown.

Immunities: See: "Immunities" in the description of each creature.

Notes: None.

Special: The effects of sickness stacks, and has no limit (with the exception of movement -- an effected creature will always be able to move at least 1 space per turn).

 

Susceptibilities: None.

Value: 1 White-Gold.