Enchanted Knee-Spike: Sickness
The Sickness Knee-Spike has dark-yellow runes etched into the surface of the spike.
When this spike strikes a target in the flesh for more than 50% damage, that target must make a successful Avoidance-Roll vs. "Sickness", or instantly suffer the following pentalties:
These effects stack:
1. -1 Movement (minimum movement imparement = 1 space per turn).
2. -1 Defense
3. -1 Offense
# found: 1.
Effect Time: Instant.
Area of Effect: 1 target.
Damage: As the normal damage of the knee-spike.
Duration: 3-D20 turns.
History: Unknown.
Immunities: See: "Immunities" in the description of each creature.
Notes: None.
Special: The effects of sickness stacks, and has no limit (with the exception of movement -- an effected creature will always be able to move at least 1 space per turn).
Susceptibilities: None.
Value: 1 White-Gold.