Enchanted Battle Hammer: Thunder
The Thunder Battle Hammer has stormy-gray shifting runes etched into the surface of the head.
There are multiple enchantments which effect your target, as well as other targets within the "Area of Effect" as follows:
1. Draxxen damage - : This weapon will always cause x2 damage on the creature struck.
2. Stun ------------------ : Stun for 1-D2 turns on a maximum-strike (+40 over a foe's defensive roll)
if an the "Avoidance-Roll" is failed.
Stun effect -- : Defense ---- : -30 on all defensive rolls.
Movement - : Reduced to 50% (rounded down).
3 Thunder-Strike ---- : All creatures caught in the "Area of Effect" will take 1/2
weapon damage. Roll damage seperately for each creature.
Notes: 1. The creature struck will take the full
damage of the Thunder Battle Hammer.
2. Thunderstrike effects allies.
Roll on the following chart to know the type of hammer found:
%Roll: Battle-Hammer type:
01-50: Large
51-00: Small
Area of Effect: 3 spaces (15') out in all directions from the targeted creature struck (the creature struck must also avoid vs. "Stun").
Avoidance-Roll: Yes, vs. "Stun". This avoidance-roll is only for the creature struck.
Damage: All creatures caught in the "Area of Effect" of Thunder-Strike will sustain 1/2 weapon damage. There is no avoidance-roll for this (roll damage seperately for each creature within the "Area of Effect".
History: This weapon was devised by the Kithrin Dwarves during the Age of War.
Immunities: Only physical creatures are effected by Thunder-Strike.
Special: There will be a 10% chance of this being a Greater Thunder Battle Hammer, increasing the Thunder-Strike area of effect to 6 spaces (30') out in all directions from the targeted creature struck.
Notes: An endless slight breeze encircles the space this enchanted weapon occupies (5% chance per turn of blowing out the flame of a candle or match if within the space the weapon occupies).
Susceptibilities: A stunned creature will cause a coma-like state of unconsciousness for 1-D6 turns. If struck by any weapon while under this effect, only an avoidance-roll vs. "Stun" at 1/2 chance can be attempted in order to wake up (1 check per turn).
Value: 14 White-gold.