Enchanted Battle Hammer: Frost-Bolt
The Frost-Bolt Battle-Hammer has snow-white runes etched into the surface of the head.
The target struck will be damaged not only by the hammer, but by a one time burst of freezing frost-burn. See: "Damage".
Roll on the following chart to know the type of hammer found:
%Roll: Battle-Hammer type:
01-50: Large
51-00: Small
Damage: 1-D6 (+ 1-D6 per 3 levels of the wielder).
History: Unknown.
Immunities: Frost-dwelling creatures take only ½ damage, and frost-using creatures take no damage. Frost damage is an enchantment (check for enchantment-resistant items to nullify frost-burn chill from this weapon).
Notes: None.
Special: See: "Frost-Bolt" (below).
Susceptibilities: Fire-dwelling creatures take +50% damage, and Fire-using creatures take x2 damage.
Value: To be determined during role-play.
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Frost-Bolt
Shoot a bolt of Frost at the desired target.
Considered this attack as a thrown weapon (+20 Offense).
Ability/Spell-Points to shoot Frost-Bolt: 60 spell or ability-points.
- A mix of spell and ability-points can be used to cast Frost Bolt.
Area of Effect: 15' Radius.
Avoidance-Roll: Yes: "Dodge".
Target must dodge the Frost-Bolt.
Blocking with a shield will not evade burning damage unless the shield is enchanted against such attacks.
Casting Time: Instant.
Damage: 1-D6 (+1-D6 per 3 levels of the wielder).
If a target is wearing metal armor, or the equivalent, frost damage will chill for 1 turn after the initial strike, causing up to 1/2 the damage.
Example: If you strike a creature for 8D6 points of Frost-Bolt damage, it will take 4D6 the next turn (if wearing metal armor).
Note: If an odd number of dice are used to calculate frost-burn damage, always round down on the number of dice used.
Range: 6 spaces (30').
Special: The surface impacted by Frost-Bolt will become slippery (thus when any are within this area of effect, whether it be friend of foe, there will be a 30% chance of falling for 1-D4 turns when attempting to move, dodge, parry, or attack).