Enchanted Battle Hammer: Acid-Bolt
The Acid-Bolt Battle Hammer has milky-white runes etched into the surface of the head.
The target struck will be damaged not only by the hammer, but by a one time searing acid burn. See: "Damage".
Roll on the following chart to know the type of hammer found:
%Roll: Battle-Hammer type:
01-50: Large
51-00: Small
Damage: %Roll: Acid damage: Only roll once for the permanent power of the acid-burn.
01-74: Initial acid damage: 4-D4 / 2nd turn: 2-D4 / 3rd turn: 1-D4.
75-82: Initial acid damage: 6-D4 / 2nd turn: 3-D4 / 3rd turn: 1-D6.
83-89: Initial acid damage: 8-D4 / 2nd turn: 4-D4 / 3rd turn: 2-D4.
90-95: Initial acid damage: 10-D4 / 2nd turn: 5-D4 / 3rd turn: 1-D10.
96-00: Initial acid damage: 12-D4 / 2nd turn: 6-D4 / 3rd turn: 3-D4.
History: Unknown.
Immunities: Acid-dwelling creatures take only ½ damage, and Acid-using creatures take no damage. Acid damage is an enchantment (check for enchantment-resistant items to nullify acid burn from this weapon).
Notes: None.
Special: See: "Acid-Bolt" (below).
Susceptibilities: Amphibians and snail/slug creatures take +50% damage from acid burn.
Value: To be determined during role-play.
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Acid-Bolt
Shoot a bolt of acid at the desired target.
Considered this as a thrown attack (+20 Offense).
Ability/Spell-Points to shoot Acid-Bolt: 60
- A mixof spell-points and/or ability-points can be used to cast Acid Bolt.
Area of Effect: 15' Radius.
Avoidance-Roll: None. Target must dodge out of the "Area of Effect" in order to not be damaged.
Casting Time: Instant.
Range: 6 spaces (30').