Enchanted Foot-Spike: Acid
The Acid Foot-Spike has milky-white runes etched into the surface of the spike. The target struck will be damaged not only by the spike, but by continual seering acid burn. See: "Damage".
Damage: %Roll: Acid damage:
01-74: Initial acid damage: 1-D8 / 2nd turn: 1-D4 / 3rd turn: 1-D2.
75-82: Initial acid damage: 2-D8 / 2nd turn: 1-D8 / 3rd turn: 1-D4.
83-89: Initial acid damage: 3-D8 / 2nd turn: 1-D10 / 3rd turn: 1-D6.
90-95: Initial acid damage: 4-D8 / 2nd turn: 1-D16 / 3rd turn: 1-D8.
96-00: Initial acid damage: 5-D8 / 2nd turn: 1-D20 / 3rd turn: 1-D10.
History: Unknown.
Immunities: Acid-dwelling creatures take only ½ damage, and Acid-using creatures take no damage. This is a magical effect that causes acid burn. There is no avoidance-roll vs. “Magic” for this, but magical immunity and resistance may negate the effects of the acid damage.
Notes: None.
Susceptibilities: Amphibians and snail/slug creatures take +50% damage from the acid.
Value: Initial acid damage: 1-D8 / 2nd turn: 1-D4 / 3rd turn: 1-D2 ----- : 1 White-Gold.
Initial acid damage: 2-D8 / 2nd turn: 1-D8 / 3rd turn: 1-D4 ----- : 2 White-Gold.
Initial acid damage: 3-D8 / 2nd turn: 1-D10 / 3rd turn: 1-D6 --- : 3 White-Gold.
Initial acid damage: 4-D8 / 2nd turn: 1-D16 / 3rd turn: 1-D8 --- : 4 White-Gold.
Initial acid damage: 5-D8 / 2nd turn: 1-D20 / 3rd turn: 1-D10 -- : 5 White-Gold.