Enchanted Foot-Spike: Acid    

The Acid Foot-Spike has milky-white runes etched into the surface of the spike. The target struck will be damaged not only by the spike, but by continual seering acid burn. See: "Damage".

 

Damage: %Roll: Acid damage:

                01-74:   Initial acid damage: 1-D8 / 2nd turn: 1-D4 / 3rd turn: 1-D2.

                75-82:   Initial acid damage: 2-D8 / 2nd turn: 1-D8 / 3rd turn: 1-D4.

                83-89:   Initial acid damage: 3-D8 / 2nd turn: 1-D10 / 3rd turn: 1-D6.

                90-95:   Initial acid damage: 4-D8 / 2nd turn: 1-D16 / 3rd turn: 1-D8.

                96-00:   Initial acid damage: 5-D8 / 2nd turn: 1-D20 / 3rd turn: 1-D10.

 

History: Unknown.

Immunities: Acid-dwelling creatures take only ½ damage, and Acid-using creatures take no damage. This is a magical effect that causes acid burn. There is no avoidance-roll vs. “Magic” for this, but magical immunity and resistance may negate the effects of the acid damage.

 

Notes: None.

Susceptibilities: Amphibians and snail/slug creatures take +50% damage from the acid.

Value: Initial acid damage: 1-D8 / 2nd turn: 1-D4 / 3rd turn: 1-D2 ----- : 1 White-Gold.

            Initial acid damage: 2-D8 / 2nd turn: 1-D8 / 3rd turn: 1-D4 ----- : 2 White-Gold.

            Initial acid damage: 3-D8 / 2nd turn: 1-D10 / 3rd turn: 1-D6 --- : 3 White-Gold.

            Initial acid damage: 4-D8 / 2nd turn: 1-D16 / 3rd turn: 1-D8 --- : 4 White-Gold.

            Initial acid damage: 5-D8 / 2nd turn: 1-D20 / 3rd turn: 1-D10 -- : 5 White-Gold.