Enchanted Dart: Chimera
The Chimera Dart has green runes etched into the surface of the dart's tip.
When this dart pricks the skin of it target for even 1 point of damage, the targeted must successfully avoid its effect, or suffer from the following: Hallucination effect: The victim will see things which are not there, or not see things which are real. There will be 1-D6 hallucination that will torture the victim, and there will be a 05% chance of each hallucination being real (check this for each hallucination). These hallucination effects can be quite intricate and complicated.
Game Master: You must despict all outcomes of the hallucinations, how insense they will be, and how they will effect the targeted. Be creative.
Roll on the following chart to know the type of dart found:
%Roll: Dart type:
01-33: Barb-tipped
34-66: Hunting-tipped
67-00: Target-tipped
# found ------------- : 1-D12. One use per dart.
Area of Effect ---- : 1 target.
Avoidance-Roll -- : Yes: vs. "Poison" at 1/2 chance.
Damage ------------ : As normal throwing dart damage.
Duration ----------- : Hallucinations last 4-D4 hours and will begin 1-D3 turns after being struck.
History ------------- : The Amalagon Elves (Jungle Elves) created this enchanted weapon.
Immunities -------- : Only physical creatures with blood-points can be effected.
Value --------------- : 3 Electrum each.