Enchanted Dagger: Maiden Healing    

The Maiden Healing Dagger has dark ocean-blue runes etched into the surface of the blade.

 

This dagger will house 10 random healing spells, in the forms of Runes, etched into the surface of its enchanted blade. Each spell rune is useable by the Healer who wields it.

 

The dagger itself holds spell-points, and can be used by the Healer. Spell-points used from the dagger will regenerate just as all casters recover their spell-points (3 per hour).

 

Roll on the following chart to know the type of dagger found:

%Roll: Dagger type:
01-50:   Common

51-00:   Tonto

 

Roll on the following chart to know how many spell-points this dagger holds:

%Roll: Spell-points:
01-46:   50

47-56:   60

57-65:   70

66-73:   80

74-80:   90

81-86:   100

87-91:   200

92-95:   300

96-98:   400

99-00:   500

 

This enchanted weapon will have the following amount of spells stored into the dagger the wielder can use (if he or she has the spell-points to use it). The dagger will aid the wielder in this if the wielder calls upon the power of the dagger.

 

Roll for the # of spells this dagger will permanently house on the following chart:

%Roll: # of Spells housed within this dagger:
01-77:   7

78-85:   9

86-93:   11

94-99:   13

   00:     All spells. This is a highly rare and legendary find.

 

Author's Note:

Game Masters, create a couple of these daggers to keep on hand. It will save time for role-playing should you find one (or decide one should be found).

 

History: Arial Anarias created this type of weapon for her followers to use (seeming this type of weapon will not kill).

 

Special: As a normal dagger of its type will damage flesh, this dagger will also. The difference in this blade is that when it strikes flesh, the dagger will instantly cause the following effects:

 

(1) Bleeding will not occur past 1 blood-point remaining.

      This will leave the target enfeebled, forcing the following penalties:

                   (A) Ability, Power and Spell failure 40%.

                   (B) Defense, Offense and Movement penalty: 20-90%

                         (roll 1-D8 +1 x 10 for each).

 

(2) This dagger WILL NOT inflict Sudden Death or an Annihilation-strike,

      but will cause x5 damage upon such strikes.

 

(3) Pain will be numbed in 1D-4 +1 turns.

(4) This blade WILL NOT KILL, and will never harm a another Healer of compatible align.

 

Value: This is to be determined by role-play.