Enchanted War Chain: Infliction
The Infliction War Chain has sickly-green runes etched into its entire surface.
On a Maximum Strike (+40 Offense over your defender's roll to avoid), this chain will cause sever pain for 1 turn (5 seconds). If the avoidance-roll is failed, the targeted creature will lose its next offensive turn. It can still defend with a penalty of 10 on all defensive and avoidance-rolls.
Roll on the following chart to know the length of the War Chain found:
%Roll: War Chain length:
01-50: 10' (2 space range)
51-80: 15' (3 space range)
81-00: 20' (4 space range)
Avoidance-Roll: Yes, vs. "Pain".
Damage: Normal damage for a War Chain.
History: Unknown.
Value: 10': 5 White-Gold.
15': 7 White-Gold.
20': 9 White-Gold.