Enchanted Ballast Bolt: Thunder    

The Thunder bolt has gray runes etched into the surface of a lighter gray bolt tip.

 

When this bolt strikes a creature a successful avoidance-roll vs. “Stun” must be rolled or that creature will be stunned, unable to attack in any way for 2-7 turns (roll 1 D-6 +1). Movement will be reduced to 25% (rounded down). Defense can be maintained, yet with a -60 to defend.

 

Roll on the following chart to know the type of bolt found:

%Roll: Bolt type:
01-25:   Barb-tipped

26-50:   Blunt-tipped
51-75:   Hunting-tipped
76-00:   Target-tipped

 

# found: 5-D6. One use per bolt.

Damage: As the type of bolt it is.

History: Unknown.

Immunities: None.

Notes: None.

Susceptibilities: This bolt will cause x3 damage vs. Animated creatures. A creature struck by this enchanted bolt, that is already stunned, cannot avoid the stun.

 

Value: 2 Electrum each.