Enchanted Ballast Bolt: Thunder
The Thunder bolt has gray runes etched into the surface of a lighter gray bolt tip.
When this bolt strikes a creature a successful avoidance-roll vs. “Stun” must be rolled or that creature will be stunned, unable to attack in any way for 2-7 turns (roll 1 D-6 +1). Movement will be reduced to 25% (rounded down). Defense can be maintained, yet with a -60 to defend.
Roll on the following chart to know the type of bolt found:
%Roll: Bolt type:
01-25: Barb-tipped
26-50: Blunt-tipped
51-75: Hunting-tipped
76-00: Target-tipped
# found: 5-D6. One use per bolt.
Damage: As the type of bolt it is.
History: Unknown.
Immunities: None.
Notes: None.
Susceptibilities: This bolt will cause x3 damage vs. Animated creatures. A creature struck by this enchanted bolt, that is already stunned, cannot avoid the stun.
Value: 2 Electrum each.