Enchanted Ballast Bolt: Fireball
The Fire bolt has red runes etched into the surface of the tip. The bolt smells like a freshly lit campfire. Once shot, the next object it comes into contact with will take bolt damage, and the bolt will ignite into a fireball. See: "Damage".
Roll on the following chart to know the type of bolt found:
%Roll: Bolt type:
01-25: Barb-tipped
26-50: Blunt-tipped
51-75: Hunting-tipped
76-00: Target-tipped
# found: 5-D6. One use per bolt.
Area of Effect: Target and all creatures and targets within 3 spaces.
Damage: %Roll: Fire damage:
01-37: 8-D10
38-48: 9-D10
49-58: 10-D10
59-67: 11-D10
68-75: 12-D10
76-82: 13-D10
83-88: 14-D10
89-93: 15-D10
94-97: 16-D10
98-00: 17-D10
History: Unknown.
Immunities: Fire-dwelling creatures take only ½ damage, and Fire-using creatures take no damage from the flame-burst of this enchanted weapon (although they are susceptible to the physical damage of the arrow itself). Soaked creatures will only take ½ damage, but only for the first strike (as the water will be evaporated).
Notes: If thrown, or used in a dagger-like fashion, this bolt will ignite. Further more, a roll of 03-04 (if it is dropped onto solid ground) will have a 40% chance of setting it off.
Susceptibilities: Cold-dwelling creatures take 50% more damage, and cold-using creatures take x2 damage from the flame-burst of this enchanted weapon.
Value: 3-D6: 3 Electrum each.
4-D6: 4 Electrum each.
5-D6: 5 Electrum each.
6-D6: 6 Electrum each.
7-D6: 7 Electrum each.
8-D6: 8 Electrum each.
9-D6: 9 Electrum each.
10-D6: 10 Electrum each.
11-D6: 11 Electrum each.
12-D6: 12 Electrum each.