Enchanted Ballast Bolt: Fireball    

The Fire bolt has red runes etched into the surface of the tip. The bolt smells like a freshly lit campfire. Once shot, the next object it comes into contact with will take bolt damage, and the bolt will ignite into a fireball. See: "Damage".

 

Roll on the following chart to know the type of bolt found:

%Roll: Bolt type:
01-25:   Barb-tipped

26-50:   Blunt-tipped
51-75:   Hunting-tipped
76-00:   Target-tipped

 

# found: 5-D6. One use per bolt.

Area of Effect: Target and all creatures and targets within 3 spaces.

Damage: %Roll: Fire damage:

                01-37:   8-D10

                38-48:   9-D10

                49-58:   10-D10

                59-67:   11-D10

                68-75:   12-D10

                76-82:   13-D10

                83-88:   14-D10

                89-93:   15-D10

                94-97:   16-D10

                98-00:   17-D10

 

History: Unknown.

Immunities: Fire-dwelling creatures take only ½ damage, and Fire-using creatures take no damage from the flame-burst of this enchanted weapon (although they are susceptible to the physical damage of the arrow itself). Soaked creatures will only take ½ damage, but only for the first strike (as the water will be evaporated).

 

Notes: If thrown, or used in a dagger-like fashion, this bolt will ignite. Further more, a roll of 03-04 (if it is dropped onto solid ground) will have a 40% chance of setting it off.

 

Susceptibilities: Cold-dwelling creatures take 50% more damage, and cold-using creatures take x2 damage from the flame-burst of this enchanted weapon.

 

Value: 3-D6: 3 Electrum each.

            4-D6: 4 Electrum each.

            5-D6: 5 Electrum each.

            6-D6: 6 Electrum each.

            7-D6: 7 Electrum each.

            8-D6: 8 Electrum each.

            9-D6: 9 Electrum each.

            10-D6: 10 Electrum each.

            11-D6: 11 Electrum each.

            12-D6: 12 Electrum each.