Enchanted Axe: Tracer    

The Tracer Axe has ghost-like runes etched into the surface of the head. These fine threaded runes constantly writhe and shift upon its surface.

 

When the "Command Word" is uttered aloud, three ghost-like axe blades will phase into being and follow the stroke of the axe, hammering down upon a target on a successful strike.

 

Roll on the following chart to know the type of axe found:

%Roll: Axe type:

01-21:   Executioner's

22-50:   Large
51-00:   Small

 

Command word: Shaetah (Mirellian Elf for: Trace).

Damage: As the normal damage of the axe (+ the normal damage for each tracer). Each tracer axe must be rolled separately for damage. See: "Note".

 

History: The Mirellian Elves created this enchantment.

Immunities: None.

Notes: If a maximum strike occurs (+40 Offensive roll over your foe's Defensive roll), and if the wielder’s strength is equal to or greater than his or her opponent’s, the receiver of the strike must make a successful avoidance-roll vs. “Strength”, or lose the next offensive turn.

 

Susceptibilities: None.

Value: 8 White-gold.