Enchanted Arrow: Frost    

The Frost Arrow has white runes etched into the surface of the arrowhead. The arrow smells like arctic ice and is cold to the touch. Once shot, the next object it comes into contact with will take arrow damage, and the arrow will burst into a globe of frost. See: "Damage".

 

Roll on the following chart to know the type of arrow found:

%Roll: Arrow type:
01-25:   Barb-tipped

26-50:   Blunt-tipped
51-75:   Hunting-tipped
76-00:   Target-tipped

 

# found: 5-D6. One use per arrow.

Area of Effect: Target and all creatures and targets within 3 spaces.

Damage: %Roll: Frost damage:

                01-37:   3-D6

                38-48:   4-D6

                49-58:   5-D6

                59-67:   6-D6

                68-75:   7-D6

                76-82:   8-D6

                83-88:   9-D6

                89-93:   10-D6

                94-97:   11-D6

                98-00:   12-D6

 

History: Unknown.

Immunities: Cold-dwelling creatures take only ½ damage, and Cold-using creatures take no damage from the frost-burst of this enchanted weapon (although they are susceptible to the physical damage of the arrow itself).

 

Notes: If thrown, or used in a dagger-like fashion, this arrow will ignite. Further more, a roll of 03-04 (if it is dropped onto solid ground) will have a 40% chance of setting it off.

 

Susceptibilities: Fire-dwelling creatures take 50% more damage, and Fire-using creatures take x2 damage from the frost-burst of this enchanted weapon.

 

Value: 3-D6: 1 Electrum each.

            4-D6: 2 Electrum each.

            5-D6: 3 Electrum each.

            6-D6: 4 Electrum each.

            7-D6: 5 Electrum each.

            8-D6: 6 Electrum each.

            9-D6: 7 Electrum each.

            10-D6: 8 Electrum each.

            11-D6: 9 Electrum each.

            12-D6: 10 Electrum each.