Enchanted Arrow: Fireball
The Fire Arrow has red runes etched into the surface of the arrowhead. The arrow smells like a freshly lit campfire. Once shot, the next object it comes into contact with will take arrow damage, and the arrow will ignite into a fireball. See: "Damage".
Roll on the following chart to know the type of arrow found:
%Roll: Arrow type:
01-25: Barb-tipped
26-50: Blunt-tipped
51-75: Hunting-tipped
76-00: Target-tipped
# found: 5-D6. One use per arrow.
Area of Effect: Target and all creatures and targets within 3 spaces.
Damage: %Roll: Fireball damage:
01-37: 3-D6
38-48: 4-D6
49-58: 5-D6
59-67: 6-D6
68-75: 7-D6
76-82: 8-D6
83-88: 9-D6
89-93: 10-D6
94-97: 11-D6
98-00: 12-D6
History: Unknown.
Immunities: Fire-dwelling creatures take only ½ damage, and Fire-using creatures take no damage from the flame-burst of this enchanted weapon (although they are susceptible to the physical damage of the arrow itself). Soaked creatures will only take ½ damage, but only for the first strike (as the water will be evaporated).
Notes: If thrown, or used in a dagger-like fashion, this arrow will ignite. Further more, a roll of 03-04 (if it is dropped onto solid ground) will have a 40% chance of setting it off.
Susceptibilities: Cold-dwelling creatures take 50% more damage, and cold-using creatures take x2 damage from the flame-burst of this enchanted weapon.
Value: 3-D6: 1 Electrum each.
4-D6: 2 Electrum each.
5-D6: 3 Electrum each.
6-D6: 4 Electrum each.
7-D6: 5 Electrum each.
8-D6: 6 Electrum each.
9-D6: 7 Electrum each.
10-D6: 8 Electrum each.
11-D6: 9 Electrum each.
12-D6: 10 Electrum each.