Potion: Infra-Red-Vision     

Infra-Red-Vision will enable the drinker to detect objects and creatures that have a form of bodyheat, just as explained in the Psychic spell.

 

Visually, heat radiating targets will appear yellow-orange, to orange-red. Yellow is the coolest and red being the hottest.

 

This potion does not help to see in the dark.

Any person, creature, or thing that is below body temperature and colder will not be seen.

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Area of Effect: 1 space (5') per 3 points of Awareness (Vision).

Avoidance-Roll: None.

Damage: None.

Doses: 1-D6.

Duration: 120 turns (10 minutes).

Effect Time: 1 turn (5 seconds).

Hand Movement: None.

Healing: None.

History: Unknown.

Immunities: Creatures or objects retaining no body-heat will not be detected. Animated, Gaseous and Mind creatures cannot use this potion, nor be detected. Dead creatures which are intangible, like spirits, living shadows, and like creatures, cannot use this potion, nor are they detected.

 

Invoke time: None.

Maximum Adjustment: None.

Notes: None.

 

Potion Attributes:

Color ---- : Clear-white.

Smell ---- : None.

Taste ---- : None.

Texture - : Like water.

 

Preparation: Drink 1 dose.

Range: Imbiber only.

Resting Time: None.

Special: None.

Susceptibilities: None.

Value: 2 Electrum per dose.