Potion: Zanshin's Power Potion
When this potion is imbibed, the drinker will concentrate on one single "Power" he or she wishes to bring into effect.
Read: "Special".
The following lists each "Power" and the permanent "D.P. cost" in all areas of the imbiber's body this potion will exact (damage-points lost are willingly given):
Power:
Bless: Imbiber will pit his or her Sixth Sense vs. the target's Sixth Sense
of the one who inflicted the curse upon the target (race to 5) to
relieve a curse upon the targeted.
D.P. cost: 5.
Range: 100 leagues (300 miles).
Curse: Imbiber will pit his or her Sixth Sense vs. the target's Sixth Sense
(race to 5) to inflict a curse. This curse will be set by the imbiber,
but cannot be death.
D.P. cost: 5.
Range: 20 spaces (100').
Death: Target must pit its Constitution vs. the imbiber's Mental-Strength
(race to 5) and win or be slain.
D.P. cost: 10.
Range: In plain sight of the imbiber.
Heal: All perceived allies will be healed for 1-D20 damage in all
areas of the body per level of the imbiber (best of 3 rolls).
D.P. cost: 1.
Range: 100 leagues (300 miles).
Health: All perceived allies are healed of any and all sicknesses
and diseases.
D.P. cost: 6.
Range: 100 leagues (300 miles).
Life: Imbiber brings back to life a creature that has been slain (no
Dithinoth check).
D.P. cost: 10.
Range: 100 leagues (300 miles).
Plague: All perceived enemies must pit their Constitution vs. the
imbiber's Constitution (race to 5) and win or contract a
plague that will cause the following effects (This plague
cannot be spread to others):
1. -40 Defense.
2. -10 Offense.
3. -7 Movement.
Duration: 3-D6 days:
D.P. cost: 6.
Range: 20 spaces (100').
Smite: All perceived enemies will be smitten to the ground, suffering
1-D20 damage per level of the imbiber.
D.P. cost: 1.
Range: 20 spaces (100').
The extent of each power listed above, and all effects, including resting times, bounderies of power, Etc., will be strictly to the discretion of the G.M.
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Area of Effect:As each power explains.
Avoidance-Roll: As each power explains.
Damage: As each power explains.
Doses: 1.
Duration: Instant.
Effect Time: As each power explains.
Hand Movement: None.
Healing: As each power explains.
History: Unknown.
Immunities: None.
Invoke time: None.
Maximum Adjustment: As each power explains.
Notes: As each power explains.
Potion Attributes:
Color ---- : Dark-silver.
Smell ---- : None.
Taste ---- : Metallic, with a mixture of energy that feels like electricity.
Texture - : As mercury.
Preparation: Drink it.
Range: As each power explains.
Resting Time: Discretion of the Game Master.
Special: The imbiber will gain a +1 per level on all dice rolls when using this potion.
Susceptibilities: None.
Value: 9 White-Gold.