Potion: Zanshin's Power Potion    

When this potion is imbibed, the drinker will concentrate on one single "Power" he or she wishes to bring into effect.

 

Read: "Special".

 

The following lists each "Power" and the permanent "D.P. cost" in all areas of the imbiber's body this potion will exact (damage-points lost are willingly given):

 

Power:

Bless:  Imbiber will pit his or her Sixth Sense vs. the target's Sixth Sense

            of the one who inflicted the curse upon the target (race to 5) to

            relieve a curse upon the targeted.

            D.P. cost: 5.

            Range: 100 leagues (300 miles).

 

Curse: Imbiber will pit his or her Sixth Sense vs. the target's Sixth Sense

            (race to 5) to inflict a curse. This curse will be set by the imbiber,

            but cannot be death.

            D.P. cost: 5.

            Range: 20 spaces (100').

           

Death: Target must pit its Constitution vs. the imbiber's Mental-Strength

            (race to 5) and win or be slain.

            D.P. cost: 10.

            Range: In plain sight of the imbiber.

 

Heal: All perceived allies will be healed for 1-D20 damage in all

          areas of the body per level of the imbiber (best of 3 rolls).

          D.P. cost: 1.

          Range: 100 leagues (300 miles).

 

Health: All perceived allies are healed of any and all sicknesses

             and diseases.

             D.P. cost: 6.

             Range: 100 leagues (300 miles).

 

Life: Imbiber brings back to life a creature that has been slain (no

         Dithinoth check).

         D.P. cost: 10.

         Range: 100 leagues (300 miles).

 

Plague: All perceived enemies must pit their Constitution vs. the

              imbiber's Constitution (race to 5) and win or contract a

              plague that will cause the following effects (This plague

              cannot be spread to others):

 

              1. -40 Defense.

              2. -10 Offense.

              3. -7 Movement.

 

              Duration: 3-D6 days:

              D.P. cost: 6.

              Range: 20 spaces (100').

 

Smite: All perceived enemies will be smitten to the ground, suffering

            1-D20 damage per level of the imbiber.

            D.P. cost: 1.

            Range: 20 spaces (100').

 

The extent of each power listed above, and all effects, including resting times, bounderies of power, Etc., will be strictly to the discretion of the G.M.

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Area of Effect:As each power explains.

Avoidance-Roll: As each power explains.

Damage: As each power explains.

Doses: 1.

Duration: Instant.

Effect Time: As each power explains.

Hand Movement: None.

Healing: As each power explains.

History: Unknown.

Immunities: None.

Invoke time: None.

Maximum Adjustment: As each power explains.

Notes: As each power explains.

Potion Attributes:

Color ---- : Dark-silver.
Smell ---- : None.
Taste ---- : Metallic, with a mixture of energy that feels like electricity.
Texture - : As mercury.

 

Preparation: Drink it.

Range: As each power explains.

Resting Time: Discretion of the Game Master.

Special: The imbiber will gain a +1 per level on all dice rolls when using this potion.

Susceptibilities: None.

Value: 9 White-Gold.