Potion: Water (Holy)    

When the liquid of this potion makes contact with an evil Undead or UnHoly creature, Holy Water will cause burning damage.

 

Roll on the following chart to see the "Potency (damage)" of each Holy Water found:

 

%Roll: Potency (damage):                                       Value:

01-34:   1-D12 each turn for the "Duration".          12 Silver.

35-45:   1-D12 x2 each turn for the "Duration".     24 Silver.

46-55:   1-D12 x3 each turn for the "Duration".     36 Silver.

56-64:   1-D12 x4 each turn for the "Duration".     48 Silver.

65-72:   1-D12 x5 each turn for the "Duration".     60 Silver.

73-79:   1-D12 x6 each turn for the "Duration".     72 Silver.

80-85:   1-D12 x7 each turn for the "Duration".     84 Silver.

86-90:   1-D12 x8 each turn for the "Duration".     96 Silver.

91-94:   1-D12 x9 each turn for the "Duration".     108 Silver.

95-97:   1-D12 x10 each turn for the "Duration".   120 Silver.

98-99:   1-D12 x11 each turn for the "Duration".   132 Silver.

   00:     1-D12 x12 each turn for the "Duration".   144 Silver.

 

There is a 10% chance of each being a Greater Holy Water potion, which will cause x2 damage, burn for x2 the "Duration". Value: x2.

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Area of Effect: 1 evil Undead or UhHoly creature.

Avoidance-Roll: None. The only way to avoid this water is to not get hit by it.

Damage: See: "Potency (damage)" above.

Doses: 1 use each. 1-D6 Holy Waters will be found.

Duration: 1-D4 +1 turns (10-25 seconds).

Effect Time: Instant.

Hand Movement: Throw it, pour/break it on a targeted creature, or pour into a drink.

Healing: None.

History: Unknown.

Immunities: Only evil undead and unholy creatures are effected by this potion.

Invoke time: None.

Maximum Adjustment: None.

Notes: None.

 

Potion Attributes:

Color ---- : Clear.

Smell ---- : Like water.

Taste ---- : Like water.

Texture - : Like water.

 

Preparation: Throw it, pour/break it on a targeted creature, or pour into a drink.

Range: This potion can be thrown accurately 1 space (5') per 2 points of Dexterity above 5

(-5 Offense to strike per space beyond that (99-100 will always hit).

 

Resting Time: None.

Special: An UnHoly object will smolder when this potion is poured on it.

Susceptibilities: None.

Value: See: "Potency (damage)".