Potion: Undead Status
When this potion is imbibed, the drinker will begin to change from living to a living undead. He or
she will not smell nor rot like most undead (unless slain). One who drinks this potion can still carry on as a character type, but will most likely be shunned by any who come
to the knowledge of what he or she is.
If slain after becoming an Undead, he or she will become a true Undead (yet with his or her mind still functional -- even if unstable, or, at times, uncontrollable). Thus, the imbiber will become corrupted. A corrupted character can be played, but will be as the undead most characters hunt.
If slain after becoming a corrupted undead, it is highly difficult to be cured and brought back. There are very few magics that can undo such a curse.
Roll on the following chart to see what undead this potion will transform one into:
%Roll: Undead types:
01-10: Black Raven
11-20: Pirate
21-30: Skeleton, Black
31-40: Skeleton, Chyru
41-50: Skeleton, Harrowlith
51-60: Skeleton, Red
61-70: Skeleton, White
71-80: Tombman
81-90: Undertaker
91-00: Vampire
Game Master: Based on the level of the one drinking this potion, you will decide if he or she will transform into a Lesser, Common, or Greater Undead. You will depict the level of abilities the newborn Undead will have.
--------------------------------------------------------------
--------------------------------------------------------------
Area of Effect: Imbiber.
Avoidance-Roll: None.
Damage: None.
Doses: 1.
Duration: Permanent, or until an Elixir potion is used on the effected.
Effect Time: 72 hours.
Hand Movement: None.
Healing: None.
History: Great Healers also following the path of Necromancer created this potion.
Immunities: Only the living can use this potion.
Invoke time: None.
Maximum Adjustment: None.
Notes: None.
Potion Attributes:
Color ---- : Black.
Smell ---- : Rotting flesh.
Taste ---- : Blood.
Texture - : Like molasses.
Preparation: Drink it.
Range: Imbiber only.
Resting Time: None.
Special: This is a vile potion. When one drinks the contents of this potion, a successful avoidance-roll vs. "Poison" must be rolled, or the drinker will vomit (thus wasting the potion). Game Master discretion.
Susceptibilities: None.
Value: Value is based on in-game role-play.