Potion: Undead Healing
This potion will heal flesh damage (in all areas of the body) caused by abrasions, cuts, punctures, etc. It does not have the virtue of healing fire, acid, cold, and other types of wounds unless it is a Greater Undead Healing potion.
Roll on the following chart to see the potion’s healing potency:
%Roll: Healing potency:
01-05: Healing 30
06-10: Healing 40
11-15: Healing 50
16-20: Healing 60
21-25: Healing 70
26-30: Healing 80
31-35: Healing 90
36-40: Healing 100
41-45: Healing 110
46-50: Healing 120
51-55: Healing 130
56-60: Healing 140
61-65: Healing 150
66-70: Healing 160
71-75: Healing 170
76-80: Healing 180
81-85: Healing 190
86-90: Healing 200
91-95: Healing 210
96-00: Healing 220
Example: If an Undead is wounded in the arm and the leg, this potion will heal both wounds at the same time equal to the power of the potion. If the potion is a Healing 50, the character will heal 50 points of damage in both the arm and leg.
There is a 30% chance of this being a Greater Undead Healing Potion, which can heal all other types of wounds. Value: 8 Silver per point of healing per dose (1 dose of a healing 40 is worth 320 Silver).
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Area of Effect: Imbiber.
Avoidance-Roll: None. If an undead does not wish to be healed, this potion will not work.
Damage: None.
Doses: 1-D6.
Duration: Permanent.
Effect Time: 1 turns (5 seconds).
Hand Movement: None.
Healing: See: "Explanation of Potion".
History: Great Healers, also in the path of Necromancer, create and sell these potions.
Immunities: Only the Undead can be effected by this potion.
Invoke time: None.
Maximum Adjustment: None.
Notes: None.
Potion Attributes:
Color ---- : Gray (illuminated).
Smell ---- : Rotting flesh.
Taste ---- : Blood.
Texture - : x2 thicker than water.
Preparation: Drink 1 dose.
Range: Imbiber only.
Resting Time: None.
Special: None.
Susceptibilities: None.
Value: 4 Silver per point of healing per dose (1 dose of a healing 30 is worth 120 Silver).